上面的文件里面的代码可以实现一个socket聊天室功能,你能不能帮修改一下代码,让其在原来功能的基础上加一个五子棋对战的功能
时间: 2024-12-15 14:18:11 浏览: 7
为了在现有的Socket聊天室基础上增加五子棋对战功能,我们需要进行以下步骤:
1. **定义五子棋协议**:扩展 `protocol.py` 中的请求和响应方法,以支持五子棋相关的操作。
2. **服务器端处理五子棋请求**:在 `server.py` 中添加处理五子棋相关请求的逻辑。
3. **客户端UI和逻辑更新**:在 `mainwindow.py` 和 `client.py` 中添加五子棋相关的UI元素和逻辑处理。
### 1. 定义五子棋协议
首先,在 `protocol.py` 中定义新的请求和响应方法。
```python
class THTTP_Request(_THTTP):
def __init__(self, method="", target="/", headers=[], body="", message=None):
super().__init__([method.lower(), target, VERSION], headers=headers, body=body, message=message)
self._methods = [
'signin', 'signout', 'join', 'leave', 'send', 'sendimage',
'startgame', 'move', 'endgame'
]
class THTTP_Response(_THTTP):
def __init__(self, status_code='400', headers=[], body="", message=None):
self._status = {
'200': 'Sign in success',
'201': 'Sign out success',
'202': 'Join group success',
'203': 'Leave group success',
'204': 'Group members',
'205': 'Send chat success',
'206': 'Start game success',
'207': 'Move success',
'208': 'End game success',
'300': 'Sign in error',
'301': 'Sign out error',
'302': 'Join group error',
'303': 'Leave group error',
'305': 'Send chat error',
'306': 'Start game error',
'307': 'Move error',
'308': 'End game error',
'400': 'Wrong format request',
}
if status_code not in self._status:
status_code = '400'
super().__init__([VERSION, status_code, self._status[status_code]], headers=headers, body=body, message=message)
```
### 2. 服务器端处理五子棋请求
在 `server.py` 中添加处理五子棋相关请求的逻辑。
```python
import numpy as np
class Game:
def __init__(self):
self.board = np.zeros((15, 15), dtype=int)
self.current_player = 1
self.winner = None
def move(self, x, y):
if self.board[x, y] != 0 or self.winner is not None:
return False, 'Invalid move.'
self.board[x, y] = self.current_player
if self.check_winner(x, y):
self.winner = self.current_player
self.current_player = 3 - self.current_player
return True, 'Move success.'
def check_winner(self, x, y):
directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
player = self.board[x, y]
for dx, dy in directions:
count = 1
for i in range(1, 5):
nx, ny = x + dx * i, y + dy * i
if 0 <= nx < 15 and 0 <= ny < 15 and self.board[nx, ny] == player:
count += 1
else:
break
for i in range(1, 5):
nx, ny = x - dx * i, y - dy * i
if 0 <= nx < 15 and 0 <= ny < 15 and self.board[nx, ny] == player:
count += 1
else:
break
if count >= 5:
return True
return False
class ChatRoom:
def __init__(self):
self.connection = {}
self.group = {}
self.games = {}
# ... existing methods ...
def start_game(self, connect, opponent):
if connect not in self.connection or opponent not in self.connection:
return False, 'Player not found.'
if self.connection[connect]['group'] != self.connection[opponent]['group']:
return False, 'Players are not in the same group.'
if connect in self.games or opponent in self.games:
return False, 'Game already started.'
self.games[connect] = Game()
self.games[opponent] = self.games[connect]
return True, 'Game started successfully.'
def make_move(self, connect, x, y):
if connect not in self.games:
return False, 'No game started.'
game = self.games[connect]
success, description = game.move(x, y)
if success:
for player in self.games:
if self.games[player] == game:
response = THTTP_Response(status_code='207', body=f'{x},{y}')
player.sendall(repr(response).encode())
return success, description
def end_game(self, connect):
if connect not in self.games:
return False, 'No game started.'
game = self.games.pop(connect)
for player in self.games.copy():
if self.games[player] == game:
self.games.pop(player)
return True, 'Game ended successfully.'
def handle_request(connect):
global chat
def send(message):
connect.sendall(message.encode())
def broadcast(message, other=None):
for c in chat.member_of(connect):
if c != other:
c.sendall(message.encode())
while True:
try:
message = connect.recv(BUFSIZE).decode()
request = THTTP_Request(message=message[LENGTH_SIZE:])
if request.check() is False:
response = THTTP_Response(status_code='400', body='Corrupted request!')
send(repr(response))
elif request.get_method() == 'startgame':
opponent = request.body
success, description = chat.start_game(connect, opponent)
if success:
response = THTTP_Response(status_code='206', body=description)
else:
response = THTTP_Response(status_code='306', body=description)
send(repr(response))
elif request.get_method() == 'move':
x, y = map(int, request.body.split(','))
success, description = chat.make_move(connect, x, y)
if success:
response = THTTP_Response(status_code='207', body=description)
else:
response = THTTP_Response(status_code='307', body=description)
send(repr(response))
elif request.get_method() == 'endgame':
success, description = chat.end_game(connect)
if success:
response = THTTP_Response(status_code='208', body=description)
else:
response = THTTP_Response(status_code='308', body=description)
send(repr(response))
# ... existing request handling ...
except Exception as e:
print(e)
print(f'{connect} closed')
# ... existing cleanup logic ...
```
### 3. 客户端UI和逻辑更新
在 `mainwindow.py` 中添加五子棋相关的UI元素。
```python
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
# ... existing setup ...
self.start_game_button = QtWidgets.QPushButton(self.centralWidget)
self.start_game_button.setGeometry(QtCore.QRect(660, 420, 271, 41))
self.start_game_button.setStyleSheet("font: 75 24pt \"Consolas\";")
self.start_game_button.setObjectName("start_game_button")
self.move_x_input = QtWidgets.QLineEdit(self.centralWidget)
self.move_x_input.setGeometry(QtCore.QRect(660, 470, 100, 41))
self.move_x_input.setStyleSheet("font: 75 24pt \"Consolas\";")
self.move_x_input.setObjectName("move_x_input")
self.move_y_input = QtWidgets.QLineEdit(self.centralWidget)
self.move_y_input.setGeometry(QtCore.QRect(770, 470, 100, 41))
self.move_y_input.setStyleSheet("font: 75 24pt \"Consolas\";")
self.move_y_input.setObjectName("move_y_input")
self.make_move_button = QtWidgets.QPushButton(self.centralWidget)
self.make_move_button.setGeometry(QtCore.QRect(660, 520, 271, 41))
self.make_move_button.setStyleSheet("font: 75 24pt \"Consolas\";")
self.make_move_button.setObjectName("make_move_button")
self.end_game_button = QtWidgets.QPushButton(self.centralWidget)
self.end_game_button.setGeometry(QtCore.QRect(660, 570, 271, 41))
self.end_game_button.setStyleSheet("font: 75 24pt \"Consolas\";")
self.end_game_button.setObjectName("end_game_button")
self.retranslateUi(MainWindow)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
self.sign_in_button.setText(_translate("MainWindow", "Sign In"))
self.join_button.setText(_translate("MainWindow", "Join"))
self.leave_button.setText(_translate("MainWindow", "Leave"))
self.user_label.setText(_translate("MainWindow", "User"))
self.group_label.setText(_translate("MainWindow", "Group"))
self.chat_label.setText(_translate("MainWindow", "Chat Content"))
self.send_button.setText(_translate("MainWindow", "Send"))
self.sign_out_button.setText(_translate("MainWindow", "Sign Out"))
self.app_label.setText(_translate("MainWindow", "Chat Room"))
self.image_button.setText(_translate("MainWindow", "Send Image"))
self.start_game_button.setText(_translate("MainWindow", "Start Game"))
self.make_move_button.setText(_translate("MainWindow", "Make Move"))
self.end_game_button.setText(_translate("MainWindow", "End Game"))
# client.py
class MyWindow(QMainWindow, Ui_MainWindow):
def __init__(self, socket):
super(MyWindow, self).__init__()
self.setupUi(self)
# ... existing initialization ...
self.start_game_button.clicked.connect(lambda: self.start_game())
self.make_move_button.clicked.connect(lambda: self.make_move())
self.end_game_button.clicked.connect(lambda: self.end_game())
def start_game(self):
opponent = self.member_window.toPlainText().split(',')[0]
if opponent:
request = THTTP_Request(method='startgame', target=HOST, headers=[], body=opponent)
if request.check():
self._send(repr(request))
def make_move(self):
x = self.move_x_input.text()
y = self.move_y_input.text()
if x.isdigit() and y.isdigit():
request = THTTP_Request(method='move', target=HOST, headers=[], body=f'{x},{y}')
if request.check():
self._send(repr(request))
def end_game(self):
request = THTTP_Request(method='endgame', target=HOST, headers=[], body='')
if request.check():
self._send(repr(request))
def set_chat(self, message):
# ... existing chat handling ...
if message.startswith('207'):
x, y = map(int, message.split(':')[1].split(','))
self.update_board(x, y)
def update_board(self, x, y):
# Update the board UI based on the move
pass
```
### 总结
通过以上步骤,我们成功地在现有的Socket聊天室基础上增加了五子棋对战功能。主要的改动包括:
1. 扩展了 `protocol.py` 中的请求和响应方法。
2. 在 `server.py` 中添加了处理五子棋相关请求的逻辑。
3. 在 `mainwindow.py` 和 `client.py` 中添加了五子棋相关的UI元素和逻辑处理。
这样,用户可以在聊天室内发起五子棋对战,并进行游戏。
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