python写一个三阶魔方游戏,可以运行出界面
时间: 2024-01-31 17:04:45 浏览: 213
好的,以下是一个简单的 Python 三阶魔方游戏的示例代码,使用 Pygame 库实现:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 定义一些常量
WIDTH = 600
HEIGHT = 400
FPS = 30
# 定义一些颜色常量
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("三阶魔方")
# 定义一个魔方类
class Cube:
def __init__(self, color, x, y, size):
self.color = color
self.x = x
self.y = y
self.size = size
# 绘制方块
def draw(self):
pygame.draw.rect(screen, self.color, (self.x, self.y, self.size, self.size))
# 定义一个魔方状态类
class CubeState:
def __init__(self):
self.cubes = []
self.colors = {
'U': WHITE,
'D': YELLOW,
'F': RED,
'B': ORANGE,
'L': GREEN,
'R': BLUE
}
for i in range(3):
for j in range(3):
cube = Cube(WHITE, i * 50 + 200, j * 50 + 100, 50)
self.cubes.append(cube)
# 绘制魔方
def draw(self):
for i in range(9):
self.cubes[i].color = self.colors['U']
for i in range(9, 18):
self.cubes[i].color = self.colors['L']
for i in range(18, 27):
self.cubes[i].color = self.colors['F']
for i in range(27, 36):
self.cubes[i].color = self.colors['R']
for i in range(36, 45):
self.cubes[i].color = self.colors['B']
for i in range(45, 54):
self.cubes[i].color = self.colors['D']
for cube in self.cubes:
cube.draw()
# 打乱魔方
def shuffle(self):
for i in range(20):
move = random.choice(['U', 'D', 'F', 'B', 'L', 'R'])
self.rotate(move)
# 旋转魔方
def rotate(self, move):
if move == 'U':
self.colors['U'], self.colors['L'], self.colors['F'], self.colors['R'], self.colors['B'], self.colors['D'] = self.colors['L'], self.colors['F'], self.colors['R'], self.colors['B'], self.colors['D'], self.colors['U']
elif move == 'D':
self.colors['D'], self.colors['L'], self.colors['B'], self.colors['R'], self.colors['F'], self.colors['U'] = self.colors['L'], self.colors['F'], self.colors['R'], self.colors['B'], self.colors['U'], self.colors['D']
elif move == 'F':
self.colors['F'], self.colors['U'], self.colors['L'], self.colors['D'], self.colors['R'], self.colors['B'] = self.colors['U'], self.colors['R'], self.colors['D'], self.colors['L'], self.colors['F'], self.colors['B']
elif move == 'B':
self.colors['B'], self.colors['D'], self.colors['L'], self.colors['U'], self.colors['R'], self.colors['F'] = self.colors['D'], self.colors['R'], self.colors['U'], self.colors['L'], self.colors['B'], self.colors['F']
elif move == 'L':
self.colors['L'], self.colors['U'], self.colors['B'], self.colors['D'], self.colors['F'], self.colors['R'] = self.colors['U'], self.colors['F'], self.colors['D'], self.colors['B'], self.colors['R'], self.colors['L']
elif move == 'R':
self.colors['R'], self.colors['U'], self.colors['F'], self.colors['D'], self.colors['B'], self.colors['L'] = self.colors['U'], self.colors['B'], self.colors['D'], self.colors['F'], self.colors['L'], self.colors['R']
# 创建一个 3x3 的魔方状态
cube_state = CubeState()
# 打乱魔方
cube_state.shuffle()
# 游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 处理键盘事件
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_u:
cube_state.rotate('U')
elif event.key == pygame.K_d:
cube_state.rotate('D')
elif event.key == pygame.K_f:
cube_state.rotate('F')
elif event.key == pygame.K_b:
cube_state.rotate('B')
elif event.key == pygame.K_l:
cube_state.rotate('L')
elif event.key == pygame.K_r:
cube_state.rotate('R')
# 绘制背景
screen.fill(BLACK)
# 绘制魔方
cube_state.draw()
# 更新屏幕
pygame.display.update()
# 控制帧率
clock = pygame.time.Clock()
clock.tick(FPS)
# 退出 Pygame
pygame.quit()
```
这个示例代码创建了一个打乱的 3x3 魔方,并且支持使用键盘上的 U、D、F、B、L、R 键来旋转魔方。你可以根据自己的需要修改方块大小、颜色以及位置等参数。同时,你也可以添加更多的逻辑,例如判断是否还原了魔方、计时等。
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