用Python写一个贪吃蛇游戏
时间: 2023-04-11 16:00:43 浏览: 86
好的,我可以回答这个问题。要写一个贪吃蛇游戏,可以使用Python的pygame库来实现。首先需要定义蛇的初始位置和长度,以及食物的位置。然后在游戏循环中,检测用户的输入,根据用户的输入来改变蛇的方向。每次循环中,更新蛇的位置,检测是否吃到了食物,如果吃到了,就增加蛇的长度,并重新生成食物。如果蛇撞到了墙壁或者自己的身体,游戏就结束了。最后,可以在游戏结束时显示得分和重新开始游戏的选项。
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使用python写一个贪吃蛇游戏
好的,下面是一个简单的贪吃蛇游戏代码示例:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 定义颜色
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)
# 设置窗口大小
size = (500, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("贪吃蛇游戏")
# 设置游戏时钟
clock = pygame.time.Clock()
# 定义贪吃蛇类
class Snake:
def __init__(self):
self.snake_list = [(250, 250), (240, 250), (230, 250)]
self.direction = "right"
def move(self):
if self.direction == "right":
head = (self.snake_list[0][0]+10, self.snake_list[0][1])
elif self.direction == "left":
head = (self.snake_list[0][0]-10, self.snake_list[0][1])
elif self.direction == "up":
head = (self.snake_list[0][0], self.snake_list[0][1]-10)
elif self.direction == "down":
head = (self.snake_list[0][0], self.snake_list[0][1]+10)
self.snake_list.insert(0, head)
self.snake_list.pop(-1)
def change_direction(self, direction):
if direction == "right" and self.direction != "left":
self.direction = "right"
elif direction == "left" and self.direction != "right":
self.direction = "left"
elif direction == "up" and self.direction != "down":
self.direction = "up"
elif direction == "down" and self.direction != "up":
self.direction = "down"
# 定义食物类
class Food:
def __init__(self):
self.position = (random.randint(0, 49)*10, random.randint(0, 49)*10)
def generate(self):
self.position = (random.randint(0, 49)*10, random.randint(0, 49)*10)
# 创建贪吃蛇和食物对象
snake = Snake()
food = Food()
# 是否结束游戏的标志
game_over = False
# 游戏循环
while not game_over:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
snake.change_direction("right")
elif event.key == pygame.K_LEFT:
snake.change_direction("left")
elif event.key == pygame.K_UP:
snake.change_direction("up")
elif event.key == pygame.K_DOWN:
snake.change_direction("down")
# 移动贪吃蛇
snake.move()
# 判断是否吃到食物
if snake.snake_list[0] == food.position:
food.generate()
snake.snake_list.append(snake.snake_list[-1])
# 判断是否游戏结束
if snake.snake_list[0][0] < 0 or snake.snake_list[0][0] >= 500 or snake.snake_list[0][1] < 0 or snake.snake_list[0][1] >= 500:
game_over = True
for i in range(1, len(snake.snake_list)):
if snake.snake_list[0] == snake.snake_list[i]:
game_over = True
# 绘制游戏画面
screen.fill(white)
for pos in snake.snake_list:
pygame.draw.rect(screen, green, [pos[0], pos[1], 10, 10])
pygame.draw.rect(screen, red, [food.position[0], food.position[1], 10, 10])
pygame.display.update()
# 控制游戏帧率
clock.tick(10)
# 退出pygame
pygame.quit()
```
运行这段代码,即可看到一个简单的贪吃蛇游戏窗口。使用方向键控制贪吃蛇的移动,尽可能吃到食物,避免碰到墙壁或自己的身体。
用python写一个贪吃蛇游戏
好的,我可以提供一个简单的贪吃蛇游戏示例,使用Python和turtle库编写。以下是代码:
```python
import turtle
import time
import random
delay = 0.1
# 设置窗口
wn = turtle.Screen()
wn.title("贪吃蛇小游戏")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0)
# 蛇头
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# 食物
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
# 蛇身列表
segments = []
# 记分板
score = 0
high_score = 0
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("得分: 0 最高分: 0", align="center", font=("Courier", 24, "normal"))
# 移动函数
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
# 改变方向函数
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_right():
if head.direction != "left":
head.direction = "right"
def go_left():
if head.direction != "right":
head.direction = "left"
# 监听键盘事件
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_right, "Right")
wn.onkeypress(go_left, "Left")
# 循环游戏
while True:
wn.update()
# 碰到边界判断
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# 隐藏蛇身
for segment in segments:
segment.goto(1000, 1000)
# 清空蛇身列表
segments.clear()
# 重置分数
score = 0
pen.clear()
pen.write("得分: {} 最高分: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# 碰到食物判断
if head.distance(food) < 20:
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)
# 新增蛇身
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# 增加分数
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("得分: {} 最高分: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# 新增蛇身
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
# 碰到蛇身判断
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# 隐藏蛇身
for segment in segments:
segment.goto(1000, 1000)
# 清空蛇身列表
segments.clear()
# 重置分数
score = 0
pen.clear()
pen.write("得分: {} 最高分: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()
```
这个小游戏使用turtle库创建游戏窗口以及蛇和食物的图形。玩家需要通过键盘控制蛇的移动,去吃食物并且尽可能地长大,直到游戏结束。你可以根据自己的需求,修改代码来创建自己的贪吃蛇游戏。
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