void ChessBoard(MOUSEMSG m);
时间: 2024-06-06 09:08:02 浏览: 47
As an AI language model, I cannot see the full context and purpose of the given function. However, based on its name, it seems like the function is responsible for drawing a chessboard on the screen and handling user mouse input related to the chess game. It takes a MOUSEMSG object as its parameter which likely contains information about the mouse event such as its position and type. The function may use this information to determine the user's move or interaction with the chessboard.
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function winorlose(event:MouseEvent):void { if(280<=this.mouseX<=630&&70<=this.mouseY<=420) { //横着 for(b=0;b<15;b++) { if(chessboard[i][b]==m) { n++; if(n==5) { w=m; trace("win"); break; } } else n=0; } n=0; //竖着 for(a=0;a<15;a++) { if(chessboard[a][j]==m) { n++; if(n==5) { w=m; trace("win"); break; } } else n=0; } n=0; //左上右下 if(i>=j) { for(c=i-j,d=0;c<15;c++,d++) { if(chessboard[c][d]==m) { n++; if(n==5) { w=m; trace("win"); break; } } else { n=0; } } } else { for(d=j-i,c=0;d<15;c++,d++) { if(chessboard[c][d]==m) { n++; if(n==5) { w=m; trace("win"); break; } } else n=0; } } n=0; //左下右上 if(i+j>=14) { for(c=i+j-14,d=14;c<15;c++,d--) { if(chessboard[c][d]==m) { n++; if(n==5) { w=m; trace("win"); break; } } else n=0; } } n=0; if(i+j<14) { for(c=0,d=i+j;d>=0;c++,d--) { if(chessboard[c][d]==m) { n++; if(n==5) { w=m; trace("win"); break; } } else n=0; } } n=0; if(w==1) { mytimer.stop(); gotoAndStop(4); } if(w==2) { //removeEventListener(MouseEvent.MOUSE_DOWN,xiaqi); mytimer.stop(); gotoAndStop(3); } } }
这段代码是一个名为winorlose的函数,它被用于判断当前局面是否出现五子连珠从而决定游戏胜负。该函数接受一个MouseEvent类型的参数。在该函数中,首先判断当前鼠标点击位置是否在棋盘区域内,然后通过循环分别判断横向、竖向、左上到右下、左下到右上四个方向上是否存在五子连珠。如果存在五子连珠,则记录胜利方并停止计时器,最后跳转到相应的场景。
public class Chess { Chessboard cp; //棋盘 int row; //横坐标 int col; //纵坐标 Color color; //棋子颜色 public Color getColor() { return color; } public void setColor(Color color) { this.color = color; } public int getRow() { return row; } public void setRow(int row) { this.row = row; } public int getCol() { return col; } public void setCol(int col) { this.col = col; } public static final int BANJING = 18; public Chess(Chessboard cp, int col, int row, Color color)
这段代码定义了一个名为Chess的类,它包含了棋子的一些属性和方法。其中,cp表示棋盘,row和col表示棋子的横纵坐标,color表示棋子的颜色。getColor()和setColor()方法用于获取和设置棋子的颜色,getRow()和setRow()方法用于获取和设置棋子的横坐标,getCol()和setCol()方法用于获取和设置棋子的纵坐标。BANJING是一个常量,表示棋子的半径大小。Chess的构造方法用于创建一个棋子对象,它需要传入棋盘、横纵坐标和颜色这些参数。
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