c++中国象棋人机对战
时间: 2023-07-01 10:26:24 浏览: 451
经典游戏中国象棋VC++源代码
好的,以下是一个简单的 C++ 代码示例,实现了中国象棋人机对战的基本功能:
```c++
#include <iostream>
#include <vector>
using namespace std;
// 棋子结构体
struct ChessPiece {
string name; // 名称
string color; // 颜色
int x, y; // 位置
};
// 棋盘类
class ChessBoard {
public:
ChessBoard() {
// 初始化棋盘
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 9; j++) {
board[i][j] = ' ';
}
}
}
// 显示棋盘
void display() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 9; j++) {
cout << board[i][j] << " ";
}
cout << endl;
}
}
// 初始化棋子
void initPieces() {
// 红方
pieces.push_back({"车", "红", 0, 0});
pieces.push_back({"马", "红", 0, 1});
pieces.push_back({"象", "红", 0, 2});
pieces.push_back({"士", "红", 0, 3});
pieces.push_back({"将", "红", 0, 4});
pieces.push_back({"士", "红", 0, 5});
pieces.push_back({"象", "红", 0, 6});
pieces.push_back({"马", "红", 0, 7});
pieces.push_back({"车", "红", 0, 8});
pieces.push_back({"炮", "红", 2, 1});
pieces.push_back({"炮", "红", 2, 7});
pieces.push_back({"兵", "红", 3, 0});
pieces.push_back({"兵", "红", 3, 2});
pieces.push_back({"兵", "红", 3, 4});
pieces.push_back({"兵", "红", 3, 6});
pieces.push_back({"兵", "红", 3, 8});
// 黑方
pieces.push_back({"车", "黑", 9, 0});
pieces.push_back({"马", "黑", 9, 1});
pieces.push_back({"象", "黑", 9, 2});
pieces.push_back({"士", "黑", 9, 3});
pieces.push_back({"将", "黑", 9, 4});
pieces.push_back({"士", "黑", 9, 5});
pieces.push_back({"象", "黑", 9, 6});
pieces.push_back({"马", "黑", 9, 7});
pieces.push_back({"车", "黑", 9, 8});
pieces.push_back({"炮", "黑", 7, 1});
pieces.push_back({"炮", "黑", 7, 7});
pieces.push_back({"兵", "黑", 6, 0});
pieces.push_back({"兵", "黑", 6, 2});
pieces.push_back({"兵", "黑", 6, 4});
pieces.push_back({"兵", "黑", 6, 6});
pieces.push_back({"兵", "黑", 6, 8});
// 将棋子放置到棋盘上
for (int i = 0; i < pieces.size(); i++) {
int x = pieces[i].x;
int y = pieces[i].y;
board[x][y] = pieces[i].name[0];
}
}
// 获取指定位置的棋子
ChessPiece getPiece(int x, int y) {
for (int i = 0; i < pieces.size(); i++) {
if (pieces[i].x == x && pieces[i].y == y) {
return pieces[i];
}
}
return {"", "", -1, -1};
}
// 移动棋子
void movePiece(int x1, int y1, int x2, int y2) {
ChessPiece piece = getPiece(x1, y1);
board[x1][y1] = ' ';
board[x2][y2] = piece.name[0];
for (int i = 0; i < pieces.size(); i++) {
if (pieces[i].x == x1 && pieces[i].y == y1) {
pieces[i].x = x2;
pieces[i].y = y2;
}
}
}
// 判断是否可以移动
bool canMove(int x1, int y1, int x2, int y2) {
ChessPiece p1 = getPiece(x1, y1);
ChessPiece p2 = getPiece(x2, y2);
if (p1.color == p2.color) {
return false; // 同色棋子不可互相吃
}
// 判断棋子的走法是否合法
// 略...
return true;
}
private:
char board[10][9]; // 棋盘
vector<ChessPiece> pieces; // 棋子
};
int main() {
ChessBoard chessBoard;
chessBoard.initPieces();
chessBoard.display();
chessBoard.movePiece(3, 0, 4, 0);
chessBoard.display();
return 0;
}
```
这段代码使用了 C++ 的面向对象思想,定义了棋盘类 ChessBoard 和棋子结构体 ChessPiece,对棋盘的初始化、棋子的移动、棋盘的显示等操作进行了封装。其中,initPieces() 函数初始化了棋子的位置,movePiece() 函数移动棋子,canMove() 函数判断棋子是否可以移动。在主函数中,先初始化棋盘和棋子,然后显示棋盘,移动了一个兵,再次显示棋盘。
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