android语言开发连连看
时间: 2023-07-28 07:12:24 浏览: 48
实现连连看游戏可以分为以下几个步骤:
1. 绘制游戏界面:使用 Android 中的视图进行绘制,可以使用自定义视图或者 SurfaceView。
2. 加载游戏资源:加载游戏所需的图片等资源。
3. 实现游戏逻辑:定义游戏的数据结构和算法,比如消除规则、计分等。
4. 实现游戏操作:处理用户点击事件,实现连连看的连线操作。
5. 实现游戏结束:判断游戏是否结束,如果结束则展示游戏结算页面。
以下是一个简单的实现连连看的框架代码:
```java
public class GameView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
private SurfaceHolder mHolder;
private Thread mThread;
private boolean mIsRunning;
private Bitmap[] mBitmaps;
private int[][] mGameMap;
private int mGameWidth;
private int mGameHeight;
private int mItemWidth;
private int mItemHeight;
public GameView(Context context) {
super(context);
init();
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public GameView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mHolder = getHolder();
mHolder.addCallback(this);
mBitmaps = new Bitmap[10];
// 加载游戏资源
mBitmaps[0] = BitmapFactory.decodeResource(getResources(), R.drawable.item_0);
mBitmaps[1] = BitmapFactory.decodeResource(getResources(), R.drawable.item_1);
mBitmaps[2] = BitmapFactory.decodeResource(getResources(), R.drawable.item_2);
mBitmaps[3] = BitmapFactory.decodeResource(getResources(), R.drawable.item_3);
mBitmaps[4] = BitmapFactory.decodeResource(getResources(), R.drawable.item_4);
mBitmaps[5] = BitmapFactory.decodeResource(getResources(), R.drawable.item_5);
mBitmaps[6] = BitmapFactory.decodeResource(getResources(), R.drawable.item_6);
mBitmaps[7] = BitmapFactory.decodeResource(getResources(), R.drawable.item_7);
mBitmaps[8] = BitmapFactory.decodeResource(getResources(), R.drawable.item_8);
mBitmaps[9] = BitmapFactory.decodeResource(getResources(), R.drawable.item_9);
// 初始化游戏数据
mGameWidth = 8;
mGameHeight = 10;
mGameMap = new int[mGameWidth][mGameHeight];
for (int x = 0; x < mGameWidth; x++) {
for (int y = 0; y < mGameHeight; y++) {
mGameMap[x][y] = (int) (Math.random() * 10);
}
}
mItemWidth = getWidth() / mGameWidth;
mItemHeight = getHeight() / mGameHeight;
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mThread = new Thread(this);
mIsRunning = true;
mThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mItemWidth = width / mGameWidth;
mItemHeight = height / mGameHeight;
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mIsRunning = false;
try {
mThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
@Override
public void run() {
while (mIsRunning) {
draw();
}
}
private void draw() {
Canvas canvas = mHolder.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.WHITE);
for (int x = 0; x < mGameWidth; x++) {
for (int y = 0; y < mGameHeight; y++) {
int item = mGameMap[x][y];
if (item >= 0 && item < mBitmaps.length) {
Bitmap bitmap = mBitmaps[item];
int left = x * mItemWidth;
int top = y * mItemHeight;
canvas.drawBitmap(bitmap, left, top, null);
}
}
}
mHolder.unlockCanvasAndPost(canvas);
}
}
}
```
这是一个比较简单的连连看实现,仅供参考。如果想要实现更复杂的连连看,还需要加入很多其他的功能,比如计时、提示等。