@ApiOperation(value = "前端发送code给后端,这一步在授权那里必须要调") @GetMapping("/sendCode") //获取凭证校检接口 public JsonResult getLoginCode(String code) throws IOException, BizException { // 小程序登录接口 System.out.println(code+"1111"); String url = "https://api.weixin.qq.com/sns/jscode2session?appid=" + APPID + "&secret=" + APPSECRET + "&js_code=" + code + "&grant_type=authorization_code"; System.out.println(code); // java HTTP发送请求 HttpURLConnection connection = (HttpURLConnection) new URL(url).openConnection(); connection.setRequestMethod("GET"); connection.setConnectTimeout(50000); connection.setReadTimeout(50000); // 获取响应数据 InputStream inputStream = connection.getInputStream(); BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(inputStream)); StringBuilder response = new StringBuilder(); String line; while ((line = bufferedReader.readLine()) != null) { response.append(line); } System.out.println(response); bufferedReader.close(); inputStream.close(); connection.disconnect(); // 解析响应数据,获取openid和session_key String openid = getJsonValue(response.toString(), "openid"); // String sessionKey = getJsonValue(response.toString(), "session_key"); // return openid + "," + sessionKey; HashMap map = new HashMap<String,String>(); map.put("openid",openid); // map.put("sessionKey",sessionKey); //这个时候应该把sessionKey和openid存在数据库 和对应的人的电话号码相绑定 User user = userService.getUserByOpenid(openid); // user.setSessionKey(sessionKey); //现在这个user里面 两种情况 第一种认证过后的什么都有 第二种 有userid 有openid没有电话号码 return ResponseUtil.success("授权成功,已经可以开始认证了!",map); } /** * 获取json格式数据中某个字段的值 */ private String getJsonValue(String json, String key) { int index = json.indexOf(key); if (index < 0) { return null; } String value = json.substring(index + key.length() + 3); int endIndex = value.indexOf("\""); return value.substring(0, endIndex); }我这段接口为什么前端传入code提示报错:没有传入code呢
时间: 2023-06-08 15:08:19 浏览: 108
&secret=" SECRET "&js_code=" + code + "&grant_type=authorization_code"; // 发送请求,获取 openid 和 session_key String result = HttpUtils.get(url); Map<String, Object> map = JSONObject.parseObject(result, Map.class); String openid = (String) map.get("openid"); String sessionKey = (String) map.get("session_key"); logger.info("登录成功,openid:{}", openid); // 封装返回结果 LoginResultDTO loginResultDTO = new LoginResultDTO(); loginResultDTO.setOpenid(openid); loginResultDTO.setSessionKey(sessionKey); return JsonResult.ok(loginResultDTO); }
请问这段代码是做什么的?
相关问题
Java小游戏飞机大战源代码 要有登录注册功能
好的,以下是一个简单的Java小游戏飞机大战的实现思路和部分关键代码,包含登录注册功能,供您参考:
1. 确定需求:游戏需要支持注册、登录、游戏主界面、游戏结束等功能。
2. 设计数据库:根据需求设计数据库,包括用户表、游戏记录表等。
3. 编写后端代码:使用Java语言和Spring框架编写后端代码,包括数据访问层、业务逻辑层和控制层。
```java
// 数据访问层
@Repository
public interface UserRepository extends JpaRepository<User, Long> {
User findByUsername(String username);
}
@Repository
public interface GameRecordRepository extends JpaRepository<GameRecord, Long> {
}
// 业务逻辑层
@Service
public class UserService {
@Autowired
private UserRepository userRepository;
public User register(User user) {
return userRepository.save(user);
}
public User login(String username, String password) {
User user = userRepository.findByUsername(username);
if (user == null || !user.getPassword().equals(password)) {
return null;
}
return user;
}
}
@Service
public class GameRecordService {
@Autowired
private GameRecordRepository gameRecordRepository;
public void save(GameRecord gameRecord) {
gameRecordRepository.save(gameRecord);
}
public List<GameRecord> getGameRecordsByUserId(Long userId) {
return gameRecordRepository.findAllByUserId(userId);
}
}
// 控制层
@RestController
@RequestMapping("/api/users")
public class UserController {
@Autowired
private UserService userService;
@PostMapping("")
public User register(@RequestBody User user) {
return userService.register(user);
}
@PostMapping("/login")
public User login(@RequestParam String username, @RequestParam String password) {
return userService.login(username, password);
}
}
@RestController
@RequestMapping("/api/gameRecords")
public class GameRecordController {
@Autowired
private GameRecordService gameRecordService;
@PostMapping("")
public void save(@RequestBody GameRecord gameRecord) {
gameRecordService.save(gameRecord);
}
@GetMapping("/{userId}")
public List<GameRecord> getGameRecordsByUserId(@PathVariable Long userId) {
return gameRecordService.getGameRecordsByUserId(userId);
}
}
```
4. 编写前端页面:使用HTML、CSS和JavaScript等技术编写前端页面,包括登录页面、注册页面、游戏主界面、游戏结束页面等。
```html
<!-- 登录页面 -->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>登录</title>
</head>
<body>
<form action="/api/users/login" method="post">
<label for="username">用户名:</label>
<input type="text" id="username" name="username"><br>
<label for="password">密码:</label>
<input type="password" id="password" name="password"><br>
<button type="submit">登录</button>
</form>
</body>
</html>
<!-- 注册页面 -->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>注册</title>
</head>
<body>
<form action="/api/users" method="post">
<label for="username">用户名:</label>
<input type="text" id="username" name="username"><br>
<label for="password">密码:</label>
<input type="password" id="password" name="password"><br>
<button type="submit">注册</button>
</form>
</body>
</html>
<!-- 游戏主界面 -->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>飞机大战</title>
<style>
#game-board {
width: 600px;
height: 800px;
margin: 0 auto;
border: 1px solid #000;
}
</style>
</head>
<body>
<div id="game-board"></div>
<script src="/js/game.js"></script>
</body>
</html>
<!-- 游戏结束页面 -->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>游戏结束</title>
</head>
<body>
<h1>游戏结束</h1>
<p>您的得分是:{{ score }}</p>
<form action="/api/gameRecords" method="post">
<input type="hidden" name="userId" value="{{ userId }}">
<input type="hidden" name="score" value="{{ score }}">
<button type="submit">保存记录</button>
</form>
<a href="/game">重新开始</a>
</body>
</html>
```
5. 编写游戏代码:使用Java语言和Swing框架编写游戏代码,包括游戏主界面、游戏逻辑等。
```java
public class GameBoard extends JPanel implements ActionListener {
private Timer timer;
private List<EnemyPlane> enemyPlanes;
private PlayerPlane playerPlane;
public GameBoard() {
setPreferredSize(new Dimension(600, 800));
setBackground(Color.WHITE);
setFocusable(true);
addKeyListener(new GameKeyListener());
playerPlane = new PlayerPlane(300, 700);
enemyPlanes = new ArrayList<>();
for (int i = 0; i < 5; i++) {
enemyPlanes.add(new EnemyPlane(50 + i * 100, 50));
}
timer = new Timer(10, this);
timer.start();
}
@Override
public void actionPerformed(ActionEvent e) {
update();
repaint();
}
private void update() {
playerPlane.move();
for (EnemyPlane enemyPlane : enemyPlanes) {
enemyPlane.move();
}
checkCollision();
}
private void checkCollision() {
Rectangle playerRect = playerPlane.getRect();
for (EnemyPlane enemyPlane : enemyPlanes) {
Rectangle enemyRect = enemyPlane.getRect();
if (playerRect.intersects(enemyRect)) {
gameOver();
}
}
}
private void gameOver() {
timer.stop();
String userId = JOptionPane.showInputDialog("请输入您的用户名");
int score = playerPlane.getScore();
GameRecord gameRecord = new GameRecord(userId, score);
HttpClient httpClient = HttpClient.newHttpClient();
HttpRequest httpRequest = HttpRequest.newBuilder()
.uri(URI.create("/api/gameRecords"))
.header("Content-Type", "application/json")
.POST(HttpRequest.BodyPublishers.ofString(new Gson().toJson(gameRecord)))
.build();
try {
HttpResponse<String> httpResponse = httpClient.send(httpRequest, HttpResponse.BodyHandlers.ofString());
if (httpResponse.statusCode() == 200) {
String message = "游戏结束,您的得分是:" + score;
JOptionPane.showMessageDialog(null, message);
} else {
JOptionPane.showMessageDialog(null, "保存游戏记录失败");
}
} catch (IOException | InterruptedException e) {
JOptionPane.showMessageDialog(null, "保存游戏记录失败");
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
playerPlane.draw(g);
for (EnemyPlane enemyPlane : enemyPlanes) {
enemyPlane.draw(g);
}
}
private class GameKeyListener extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
playerPlane.setMoveLeft(true);
break;
case KeyEvent.VK_RIGHT:
playerPlane.setMoveRight(true);
break;
case KeyEvent.VK_UP:
playerPlane.setMoveUp(true);
break;
case KeyEvent.VK_DOWN:
playerPlane.setMoveDown(true);
break;
case KeyEvent.VK_SPACE:
playerPlane.fire();
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
playerPlane.setMoveLeft(false);
break;
case KeyEvent.VK_RIGHT:
playerPlane.setMoveRight(false);
break;
case KeyEvent.VK_UP:
playerPlane.setMoveUp(false);
break;
case KeyEvent.VK_DOWN:
playerPlane.setMoveDown(false);
break;
}
}
}
}
```
以上是一个简单的Java小游戏飞机大战的实现思路和部分关键代码,供您参考。请注意,这只是一个简单的示例,实际项目中可能需要更多的功能和代码实现。
在vscode上使用spring boot框架搭建一个web评论系统,生成包括以下功能的一般的HTML文件代码:用户注册和登录功能,浏览、发布、更新、删除、检索、评论和回复功能、分页和排序功能、通知功能
首先,你需要安装 VS Code 和 Java 开发环境。然后,你可以按照以下步骤进行操作:
1. 在 VS Code 中安装 Spring Boot 插件。
2. 创建一个 Spring Boot 项目,选择其中包含 Web 和 Thymeleaf 依赖。
3. 创建一个包含用户实体的数据模型。
4. 创建一个包含用户注册和登录功能的控制器。
5. 创建一个包含浏览、发布、更新、删除、检索、评论和回复功能的控制器。
6. 创建一个包含分页和排序功能的控制器。
7. 创建一个包含通知功能的控制器。
8. 创建一个包含 HTML 文件的视图模板。
9. 在 HTML 文件中添加必要的表单和按钮等元素,以实现上述功能。
下面是一些示例代码,帮助你开始构建你的评论系统。
用户实体:
```java
@Entity
public class User {
@Id
@GeneratedValue(strategy = GenerationType.AUTO)
private Long id;
private String username;
private String password;
// 省略构造器和 getter/setter 方法
}
```
用户控制器:
```java
@Controller
public class UserController {
@Autowired
private UserRepository userRepository;
@GetMapping("/register")
public String registerForm(Model model) {
model.addAttribute("user", new User());
return "register";
}
@PostMapping("/register")
public String registerSubmit(@ModelAttribute User user) {
userRepository.save(user);
return "redirect:/login";
}
@GetMapping("/login")
public String loginForm() {
return "login";
}
@PostMapping("/login")
public String loginSubmit(@RequestParam String username, @RequestParam String password) {
User user = userRepository.findByUsername(username);
if (user != null && user.getPassword().equals(password)) {
return "redirect:/";
} else {
return "login";
}
}
}
```
评论控制器:
```java
@Controller
public class CommentController {
@Autowired
private CommentRepository commentRepository;
@GetMapping("/")
public String index(Model model) {
model.addAttribute("comments", commentRepository.findAll());
model.addAttribute("comment", new Comment());
return "index";
}
@PostMapping("/comment")
public String addComment(@ModelAttribute Comment comment) {
commentRepository.save(comment);
return "redirect:/";
}
@PostMapping("/reply")
public String addReply(@RequestParam Long parentId, @ModelAttribute Comment reply) {
Comment parent = commentRepository.findById(parentId).orElse(null);
if (parent != null) {
reply.setParent(parent);
commentRepository.save(reply);
}
return "redirect:/";
}
@GetMapping("/comment/{id}")
public String editForm(@PathVariable Long id, Model model) {
Comment comment = commentRepository.findById(id).orElse(null);
if (comment != null) {
model.addAttribute("comment", comment);
return "edit";
} else {
return "redirect:/";
}
}
@PostMapping("/comment/{id}")
public String editSubmit(@PathVariable Long id, @ModelAttribute Comment comment) {
Comment oldComment = commentRepository.findById(id).orElse(null);
if (oldComment != null) {
oldComment.setContent(comment.getContent());
commentRepository.save(oldComment);
}
return "redirect:/";
}
@PostMapping("/comment/{id}/delete")
public String deleteComment(@PathVariable Long id) {
commentRepository.deleteById(id);
return "redirect:/";
}
}
```
分页控制器:
```java
@Controller
public class PageController {
@Autowired
private CommentRepository commentRepository;
@GetMapping("/page/{page}")
public String index(@PathVariable int page, Model model) {
int size = 10;
Pageable pageable = PageRequest.of(page, size, Sort.by("createdAt").descending());
Page<Comment> comments = commentRepository.findAll(pageable);
model.addAttribute("comments", comments.getContent());
model.addAttribute("currentPage", page);
model.addAttribute("totalPages", comments.getTotalPages());
return "index";
}
}
```
通知控制器:
```java
@Controller
public class NotificationController {
@Autowired
private NotificationRepository notificationRepository;
@GetMapping("/notifications")
public String index(Model model) {
model.addAttribute("notifications", notificationRepository.findAll());
return "notifications";
}
@PostMapping("/notifications")
public String addNotification(@RequestParam String message) {
Notification notification = new Notification();
notification.setMessage(message);
notificationRepository.save(notification);
return "redirect:/notifications";
}
}
```
HTML 文件模板:
```html
<!DOCTYPE html>
<html xmlns:th="http://www.thymeleaf.org">
<head>
<meta charset="UTF-8">
<title>Comments</title>
</head>
<body>
<h1>Comments</h1>
<form th:action="@{/comment}" method="post" th:object="${comment}">
<p><textarea name="content" th:field="*{content}"></textarea></p>
<p><button type="submit">Comment</button></p>
</form>
<hr>
<div th:each="comment : ${comments}">
<p th:text="${comment.content}"></p>
<p><a th:href="@{/comment/{id}(id=${comment.id})}">Edit</a> | <a th:href="@{/comment/{id}/delete(id=${comment.id})}" onclick="return confirm('Are you sure?')">Delete</a></p>
<form th:action="@{/reply}" method="post">
<p><textarea name="content"></textarea></p>
<p><button type="submit">Reply</button></p>
<input type="hidden" name="parentId" th:value="${comment.id}">
</form>
<ul>
<li th:each="reply : ${comment.replies}">
<p th:text="${reply.content}"></p>
<p><a th:href="@{/comment/{id}(id=${reply.id})}">Edit</a> | <a th:href="@{/comment/{id}/delete(id=${reply.id})}" onclick="return confirm('Are you sure?')">Delete</a></p>
</li>
</ul>
</div>
<hr>
<div>
<p><a th:href="@{/page/{page}(page=0)}">First</a> | <a th:href="@{/page/{page}(page=${currentPage - 1})}" th:if="${currentPage > 0}">Previous</a> | <a th:href="@{/page/{page}(page=${currentPage + 1})}" th:if="${currentPage + 1 < totalPages}">Next</a> | <a th:href="@{/page/{page}(page=${totalPages - 1})}">Last</a></p>
</div>
<hr>
<form th:action="@{/notifications}" method="post">
<p><textarea name="message"></textarea></p>
<p><button type="submit">Send Notification</button></p>
</form>
<hr>
<div th:each="notification : ${notifications}">
<p th:text="${notification.message}"></p>
</div>
</body>
</html>
```
注意,这只是一个基本的示例,你需要进一步完善和优化代码,以满足你的需求。
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