小猴子摘桃android程序代码
时间: 2024-06-11 12:03:13 浏览: 198
在Android中,编写一个简单的"小猴子摘桃"(Monkey Pick Fruit)程序通常会涉及到游戏逻辑、用户界面和事件处理。以下是一个基础的示例代码,使用了Android的`SurfaceView`和`Canvas`来创建一个简单的游戏场景:
```java
// 导入必要的包
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MonkeyPickFruit extends SurfaceView implements SurfaceHolder.Callback {
// 声明变量
private Monkey monkey;
private int fruitX, fruitY;
private int monkeySpeed = 5;
private Paint paint;
public MonkeyPickFruit(Context context) {
super(context);
init();
}
public MonkeyPickFruit(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MonkeyPickFruit(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
getHolder().addCallback(this);
paint = new Paint();
paint.setColor(Color.RED); // 猴子和水果的颜色
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// 创建猴子对象
monkey = new Monkey(getWidth() / 2, getHeight() / 2);
fruitX = (int) (Math.random() * (getWidth() - monkey.getWidth()));
fruitY = (int) (Math.random() * (getHeight() - monkey.getHeight()));
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(monkey.getX(), monkey.getY(), monkey.getWidth() / 2, paint); // 绘制猴子
canvas.drawCircle(fruitX, fruitY, 20, paint); // 绘制水果
// 更新猴子位置
monkey.move(monkeySpeed);
if (monkey.isColliding(fruitX, fruitY)) {
// 如果碰撞,重置位置并生成新的水果
monkey.resetPosition();
fruitX = (int) (Math.random() * (getWidth() - monkey.getWidth()));
fruitY = (int) (Math.random() * (getHeight() - monkey.getHeight()));
}
}
}
class Monkey {
// ...定义猴子类,包含位置、移动方法等
}
class Fruit {
// ...定义水果类,包含碰撞检测方法
}
```
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