写一个适配安卓手机端的旋转 缩放 平移
时间: 2024-04-13 16:29:07 浏览: 12
要在安卓手机端适配旋转、缩放和平移功能,你可以使用 Unity 的输入系统和触摸事件来实现。以下是一个示例代码:
```csharp
using UnityEngine;
public class MobileInput : MonoBehaviour
{
private Touch touch;
private Vector2 touchStartPos;
private Vector3 objectStartPos;
private float pinchStartDistance;
private float pinchZoomSpeed = 0.01f;
private float rotationSpeed = 0.2f;
private float translationSpeed = 0.1f;
void Update()
{
if (Input.touchCount == 1)
{
// 单指触摸时平移物体
touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
touchStartPos = touch.position;
objectStartPos = transform.position;
}
else if (touch.phase == TouchPhase.Moved)
{
Vector2 touchDelta = touch.deltaPosition;
Vector3 translation = new Vector3(touchDelta.x, 0, touchDelta.y) * translationSpeed;
transform.position = objectStartPos + translation;
}
}
else if (Input.touchCount == 2)
{
// 双指触摸时旋转和缩放物体
Touch touch1 = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
if (touch1.phase == TouchPhase.Began || touch2.phase == TouchPhase.Began)
{
pinchStartDistance = Vector2.Distance(touch1.position, touch2.position);
}
else if (touch1.phase == TouchPhase.Moved || touch2.phase == TouchPhase.Moved)
{
Vector2 touch1PrevPos = touch1.position - touch1.deltaPosition;
Vector2 touch2PrevPos = touch2.position - touch2.deltaPosition;
float prevDistance = Vector2.Distance(touch1PrevPos, touch2PrevPos);
float currentDistance = Vector2.Distance(touch1.position, touch2.position);
float pinchDistanceDelta = prevDistance - currentDistance;
// 缩放物体
transform.localScale += new Vector3(pinchDistanceDelta, pinchDistanceDelta, pinchDistanceDelta) * pinchZoomSpeed;
// 旋转物体
Vector2 midPoint = (touch1.position + touch2.position) / 2f;
Vector2 prevMidPoint = (touch1PrevPos + touch2PrevPos) / 2f;
Vector2 touchDelta = midPoint - prevMidPoint;
transform.Rotate(Vector3.up, -touchDelta.x * rotationSpeed, Space.World);
}
}
}
}
```
将以上代码添加到一个物体上,然后在场景中将需要控制的物体作为该物体的子物体。在安卓手机端运行游戏时,你可以使用单指触摸来平移物体,使用双指触摸来旋转和缩放物体。可以根据需要调整缩放、旋转和平移的速度。