unity中sprite转成texture2d,写一个工具类,生成到工具栏,选中一个sprite精灵图片就在同目录生成一个texture图片
时间: 2024-05-02 18:20:45 浏览: 157
好的,这是关于Unity开发方面的问题,我可以帮您解答。下面是一个可能的工具类实现方式:
```csharp
using UnityEngine;
using UnityEditor;
public class SpriteToTexture2D : EditorWindow
{
[MenuItem("Tools/Sprite to Texture2D")]
public static void ShowWindow()
{
EditorWindow.GetWindow(typeof(SpriteToTexture2D));
}
private void OnGUI()
{
GUILayout.Label("Select a sprite to convert to a Texture2D:");
EditorGUI.BeginDisabledGroup(Selection.activeObject == null || !(Selection.activeObject is Sprite));
if (GUILayout.Button("Convert"))
{
var sprite = Selection.activeObject as Sprite;
var texture = SpriteToTexture(sprite);
AssetDatabase.CreateAsset(texture, AssetDatabase.GenerateUniqueAssetPath(sprite.texture.name + "_converted.asset"));
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
EditorGUI.EndDisabledGroup();
}
private Texture2D SpriteToTexture(Sprite sprite)
{
var texture = new Texture2D((int)sprite.rect.width, (int)sprite.rect.height, TextureFormat.RGBA32, false);
var pixels = sprite.texture.GetPixels((int)sprite.rect.x, (int)sprite.rect.y, (int)sprite.rect.width, (int)sprite.rect.height);
texture.SetPixels(pixels);
texture.Apply();
return texture;
}
}
```
请注意,该工具类只能在Unity编辑器中使用,且只能处理选中的Sprite类型对象,如果选中其他类型对象,"Convert"按钮会自动被禁用。对于选中的Sprite对象,该工具类会将其对应的纹理转换为Texture2D,并保存到同一目录下的一个新文件中。
希望能够帮助到您。
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