VTK如何进行分线程渲染?请写一个示例代码
时间: 2023-05-20 18:07:41 浏览: 550
您好,以下是一个简单的示例代码,展示了如何使用VTK进行分线程渲染:
#include <vtkSmartPointer.h>
#include <vtkMultiThreader.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
void render(vtkRenderer* renderer)
{
renderer->GetRenderWindow()->Render();
}
int main(int, char*[])
{
// 创建一个锥体网格数据
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
// 创建一个渲染器和窗口
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// 将锥体网格数据放入一个Actor中
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(coneSource->GetOutput());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// 将Actor添加到渲染器中
renderer->AddActor(actor);
renderer->ResetCamera();
// 创建交互器并初始化窗口大小
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// 创建多线程渲染器
vtkSmartPointer<vtkMultiThreader> threader =
vtkSmartPointer<vtkMultiThreader>::New();
threader->SetNumberOfThreads(2); // 设置线程数量
// 启动交互器并开始渲染
renderWindow->Render();
interactor->Initialize();
threader->SpawnThread((vtkThreadFunctionType)render, renderer);
interactor->Start();
return 0;
}
希望这个示例代码能对您有所帮助!
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