three.js特效扩散特效
时间: 2023-08-12 10:05:24 浏览: 187
你可以使用Three.js来创建扩散特效。下面是一种常见的实现方法:
1. 创建一个Three.js场景并添加一个平面几何体作为扩散效果的基础。
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.PlaneGeometry(10, 10); // 可根据需要调整大小
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); // 可根据需要调整颜色
const plane = new THREE.Mesh(geometry, material);
scene.add(plane);
```
2. 创建一个扩散效果的着色器材质。
```javascript
const vertexShader = `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
const fragmentShader = `
uniform float time;
uniform vec2 resolution;
varying vec2 vUv;
void main() {
vec2 p = -1.0 + 2.0 * vUv;
float d = length(2.0 * p);
float intensity = smoothstep(0.8, 0.5, d - time);
vec3 color = vec3(intensity);
gl_FragColor = vec4(color, 1.0);
}
`;
const uniforms = {
time: { value: 0 },
resolution: { value: new THREE.Vector2() },
};
const material = new THREE.ShaderMaterial({
uniforms,
vertexShader,
fragmentShader,
});
plane.material = material;
```
3. 在渲染循环中更新时间并渲染场景。
```javascript
function animate() {
requestAnimationFrame(animate);
// 更新时间
uniforms.time.value += 0.01;
renderer.render(scene, camera);
}
animate();
```
这样就能在Three.js中实现一个简单的扩散特效了。你可以根据自己的需求进行调整和定制。希望对你有所帮助!
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