c++win32D2D如何将HBITMAP转化为d2d资源
时间: 2024-11-28 20:26:22 浏览: 7
在Windows图形编程中,将`HBITMAP`转换为Direct2D(D2D)资源通常涉及到几个步骤。以下是基本的C++ Win32到Direct2D转换过程[^4]:
1. 获取位图信息结构(BITMAPINFO)
```cpp
BITMAPINFO bmi;
ZeroMemory(&bmi, sizeof(BITMAPINFO));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = GetImageWidth(hdc); // hdc是HDC设备上下文
bmi.bmiHeader.biHeight = -GetImageHeight(hdc); // 注意高度是负数
bmi.bmiHeader.biPlanes = 1; // 单色位图
bmi.bmiHeader.biBitCount = GetBitmapBitsPerPixel(hdc);
bmi.bmiHeader.biCompression = BI_RGB; // RGB未压缩格式
```
2. 创建内存DC(Device Context)
```cpp
HDC memDC = CreateCompatibleDC(hdc);
HBITMAP hBitmapTemp = CreateCompatibleBitmap(hdc, bmi.bmiHeader.biWidth, bmi.bmiHeader.biHeight);
SelectObject(memDC, hBitmapTemp);
```
3. 将HBITMAP复制到内存DC
```cpp
BitBlt(memDC, 0, 0, bmi.bmiHeader.biWidth, bmi.bmiHeader.biHeight, hdc, 0, 0, SRCCOPY);
```
4. 创建D2D画布和渲染目标
```cpp
ID2D1Factory* d2dFactory;
CreateDXGIFactory(IID_PPV_ARGS(&d2dFactory));
ID2D1DeviceContext* deviceContext;
d2dFactory->CreateDeviceAndSwapChain(DXGI_FORMAT_B8G8R8A8_UNORM, nullptr, &swapChainDesc, IID_PPV_ARGS(&deviceContext));
D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(
D2D1_RENDERING_MODE_DEFAULT,
D2D1_COLOR_SPACE_sRGB,
D2D1_ALPHA_MODE_IGNORE,
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW);
ID2D1Bitmap* bitmap;
deviceContext->CreateBitmapFromHBITMAP(hBitmapTemp, props, &bitmap);
```
5. 清理内存和关闭资源
```cpp
DeleteDC(memDC);
DeleteObject(hBitmapTemp);
// 使用完成后释放swapChain和deviceContext
swapChain->Close();
d2dFactory->Release();
```
请注意,实际应用中可能还需要处理异常并管理资源生命周期。此外,Direct2D 1.x已经过时,建议使用Direct2D 1.4或更新版本。
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