To create the screen using Pygame, you will need to make use of the display.set_mode() function. Also, you will have to make use of the init() and the quit() methods to initialize and uninitialize everything at the start and the end of the code. The update() method is used to update any changes made to the screen. Besides, without using a loop,the screen will appear then immediately close. So you should make use of a game loop using the while loop before the player actually quit the game. Now, you have a screen to play your Snake Game, but how to quit the games? To quit the game, you should specify that your screen should exit when you hit that close button. To do that, Pygame provides an event called “QUIT”. Use these requests to fill this note. import pygame pygame.init() dis=pygame.display.set_mode((400,300)) pygame.display.update() pygame.display.set_caption('Snake game') game_over=False while not game_over: for event in pygame.event.get(): if event.type==pygame.QUIT: game_over=True pygame.quit() quit()
时间: 2024-02-14 11:21:58 浏览: 147
以下是已经填充完成的笔记:
import pygame
# 初始化 Pygame
pygame.init()
# 创建一个屏幕
dis = pygame.display.set_mode((400, 300))
pygame.display.set_caption('Snake game')
# 游戏循环
game_over = False
while not game_over:
# 处理事件
for event in pygame.event.get():
# 点击关闭按钮
if event.type == pygame.QUIT:
game_over = True
# 在这里添加游戏的逻辑代码
# 更新屏幕
pygame.display.update()
# 退出 Pygame
pygame.quit()
quit()
相关问题
pygame.display.set_mode
pygame.display.set_mode() is a function in the Pygame library used to create a window or screen for displaying graphics. It takes in two arguments, a tuple representing the width and height of the screen and an optional argument that represents the type of display mode.
For example, to create a 800x600 window, you can use the following code:
```
import pygame
pygame.init()
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
```
This will create a window of size 800x600 with default display mode. The display mode argument can be set to either FULLSCREEN, HWSURFACE, DOUBLEBUF or OPENGL to specify the type of display mode.
The function returns a Surface object that represents the screen or window that can be used for drawing graphics. The pygame.display.update() function can be used to update the screen with any changes made.
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