unity eulerAngles 模拟鼠标代码
时间: 2023-07-09 21:27:37 浏览: 164
以下是一个简单的Unity代码示例,用于使用eulerAngles模拟鼠标控制物体方向:
```csharp
using UnityEngine;
public class MouseControl : MonoBehaviour
{
public float speed = 5f;
void Update()
{
// 获取鼠标位置
Vector3 mousePosition = Input.mousePosition;
// 将鼠标位置从屏幕坐标转换为世界坐标
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePosition);
// 计算物体与鼠标之间的方向
Vector3 direction = Vector3.Slerp(transform.forward, worldPosition - transform.position, Time.deltaTime * speed);
// 将方向转换为旋转角度
Quaternion rotation = Quaternion.LookRotation(direction);
// 将旋转角度转换为eulerAngles,获取X和Y轴的旋转角度
float xAngle = rotation.eulerAngles.x;
float yAngle = rotation.eulerAngles.y;
// 将X和Y轴的旋转角度应用于物体
transform.eulerAngles = new Vector3(-xAngle, yAngle, 0);
}
}
```
在这个示例中,我们使用Update()方法来检测鼠标位置的变化,并根据鼠标位置计算物体与鼠标之间的方向。然后,我们将方向转换为旋转角度,并将X和Y轴的旋转角度应用于物体。您可以根据需要进行调整和优化。
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