帮我写一个用tcp协议通信,可以让unity接收服务器数据的代码
时间: 2024-03-10 08:17:54 浏览: 126
以下是用TCP协议通信的Unity客户端代码示例,用于接收服务器数据:
```
using UnityEngine;
using System.Net.Sockets;
using System;
public class TCPClient : MonoBehaviour
{
private TcpClient client;
private NetworkStream stream;
private byte[] receiveBuffer = new byte[1024];
public void ConnectToServer(string serverIP, int serverPort)
{
try
{
client = new TcpClient(serverIP, serverPort);
stream = client.GetStream();
Debug.Log("Connected to server.");
// Send any initial messages to server here if needed
// ...
// Start listening for server messages
BeginReceive();
}
catch (Exception e)
{
Debug.LogError("Failed to connect to server: " + e.Message);
}
}
private void BeginReceive()
{
stream.BeginRead(receiveBuffer, 0, receiveBuffer.Length, OnReceive, null);
}
private void OnReceive(IAsyncResult ar)
{
int bytesRead = stream.EndRead(ar);
if (bytesRead > 0)
{
string message = System.Text.Encoding.ASCII.GetString(receiveBuffer, 0, bytesRead);
Debug.Log("Received message from server: " + message);
// Process the received message here as needed
// ...
// Start listening for more server messages
BeginReceive();
}
else
{
Debug.LogError("Connection to server closed.");
// Handle disconnection from server here if needed
// ...
}
}
public void SendMessageToServer(string message)
{
if (client == null || !client.Connected)
{
Debug.LogError("Not connected to server.");
return;
}
try
{
byte[] messageBytes = System.Text.Encoding.ASCII.GetBytes(message);
stream.Write(messageBytes, 0, messageBytes.Length);
Debug.Log("Sent message to server: " + message);
}
catch (Exception e)
{
Debug.LogError("Failed to send message to server: " + e.Message);
}
}
private void OnDestroy()
{
if (client != null)
{
client.Close();
client = null;
}
}
}
```
使用方法:
1. 在Unity中创建一个空对象并将此脚本组件添加到它上面。
2. 在需要连接到服务器的地方调用`ConnectToServer()`方法,传入服务器IP和端口号。
3. 在需要向服务器发送消息的地方调用`SendMessageToServer()`方法,传入要发送的消息。
4. 当从服务器接收到消息时,将调用`OnReceive()`方法并处理接收到的消息。
5. 当与服务器的连接断开时,将调用`OnDestroy()`方法并清理资源。
请注意,此代码示例仅演示了基本的TCP连接和数据传输,不包括错误处理和其他高级功能,例如安全性和可靠性。在实际使用中,您需要进行适当的错误处理和添加所需的功能。
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