如何完善最后乒乓球比赛的代码
时间: 2024-10-28 18:07:12 浏览: 21
采用乒乓球规则模拟比赛(python)
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为了完善乒乓球比赛的代码,可以从以下几个方面入手:
### 1. 处理 11 分平分时的获胜判断
在实际乒乓球比赛中,当双方都达到 11 分时,必须有一方领先 2 分才能赢得该局。因此,需要在模拟每一局的逻辑中加入这一判断条件。
#### 修改后的 `RunSet` 方法:
```python
def RunSet(self):
while self.score1 < 11 and self.score2 < 11:
if self.RunScore():
self.score1 += 1
else:
self.score2 += 1
# 处理 11 分平分的情况
while abs(self.score1 - self.score2) < 2 and max(self.score1, self.score2) >= 11:
if self.RunScore():
self.score1 += 1
else:
self.score2 += 1
if self.score1 > self.score2:
self.setWinner = self.player1
else:
self.setWinner = self.player2
```
### 2. 改进球员能力的建模
当前球员的能力仅用一个数值表示,这过于简化了现实情况。可以考虑引入多个维度来表示球员的能力,例如发球能力、接球能力、防守能力和进攻能力等。
#### 新的 `Player` 类:
```python
class Player:
def __init__(self, name, nationality, serving_ability, receiving_ability, defense_ability, offense_ability):
self.name = name
self.nationality = nationality
self.serving_ability = serving_ability
self.receiving_ability = receiving_ability
self.defense_ability = defense_ability
self.offense_ability = offense_ability
def show_info(self):
print(f"Name: {self.name}, Nationality: {self.nationality}")
print(f"Serving Ability: {self.serving_ability}, Receiving Ability: {self.receiving_ability}")
print(f"Defense Ability: {self.defense_ability}, Offense Ability: {self.offense_ability}")
```
#### 修改 `RunScore` 方法以考虑多维度能力:
```python
import random
def RunScore(self):
# 计算综合能力值
ability_diff = (self.player1.serving_ability + self.player1.offense_ability) - (self.player2.receiving_ability + self.player2.defense_ability)
# 转换为概率
p = (ability_diff / 200) * 2 + 0.5
# 随机生成一个 [0, 1) 之间的数
r = random.random()
return r < p
```
### 3. 程序结构优化与重构
为了提高代码的可维护性和可扩展性,可以进行以下优化:
#### 解耦逻辑和显示
将逻辑部分和显示部分分离,使代码更加清晰和易于维护。
##### 逻辑部分:
```python
class Match:
def __init__(self, player1, player2):
self.player1 = player1
self.player2 = player2
self.setScore1 = 0
self.setScore2 = 0
self.matchWinner = None
self.allSets = []
def RunMatch(self):
for _ in range(5):
new_set = Set(self.player1, self.player2, len(self.allSets) + 1)
new_set.RunSet()
self.allSets.append(new_set)
if new_set.setWinner == self.player1:
self.setScore1 += 1
else:
self.setScore2 += 1
if self.setScore1 == 3 or self.setScore2 == 3:
self.matchWinner = self.player1 if self.setScore1 > self.setScore2 else self.player2
break
def show_result(self):
print(f"{self.player1.name} vs {self.player2.name} {self.setScore1}:{self.setScore2}")
if self.matchWinner:
print(f"{self.matchWinner.name} wins the match")
for set_ in self.allSets:
set_.show_result()
```
##### 显示部分:
```python
class Set:
def __init__(self, player1, player2, set_number):
self.player1 = player1
self.player2 = player2
self.setNumber = set_number
self.score1 = 0
self.score2 = 0
self.setWinner = None
self.allScores = []
def RunSet(self):
while self.score1 < 11 and self.score2 < 11:
if self.RunScore():
self.score1 += 1
else:
self.score2 += 1
while abs(self.score1 - self.score2) < 2 and max(self.score1, self.score2) >= 11:
if self.RunScore():
self.score1 += 1
else:
self.score2 += 1
if self.score1 > self.score2:
self.setWinner = self.player1
else:
self.setWinner = self.player2
self.allScores.append((self.score1, self.score2))
def RunScore(self):
ability_diff = (self.player1.serving_ability + self.player1.offense_ability) - (self.player2.receiving_ability + self.player2.defense_ability)
p = (ability_diff / 200) * 2 + 0.5
r = random.random()
return r < p
def show_result(self):
print(f"{self.player1.name} vs {self.player2.name} - 第 {self.setNumber} 局比赛开始")
for score in self.allScores:
print(f"{score[0]}:{score[1]}")
print(f"{self.setWinner.name} 获胜")
```
通过以上改进,代码不仅更加符合实际比赛规则,而且更具可读性和可维护性。
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