unity WebSocket加密解密
时间: 2023-08-28 19:16:16 浏览: 210
Unity中的WebSocket加密解密可以通过使用SSL/TLS协议来实现。具体来说,可以使用Unity的`SslStream`类来对WebSocket通信进行加密和解密。
在使用`SslStream`之前,需要先创建一个`TcpClient`对象来与WebSocket服务器建立连接。然后,可以使用`SslStream`的构造函数来创建一个加密的流对象。最后,可以使用`SslStream`的`Read()`和`Write()`方法来对WebSocket通信进行加密和解密。
以下是一个示例代码:
```csharp
using System;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
using UnityEngine;
public class WebSocketClient : MonoBehaviour
{
private TcpClient tcpClient;
private SslStream sslStream;
private byte[] receiveBuffer = new byte[1024];
private async Task Connect(string serverIp, int serverPort)
{
tcpClient = new TcpClient();
await tcpClient.ConnectAsync(serverIp, serverPort);
// Create SslStream object with client certificate validation
sslStream = new SslStream(tcpClient.GetStream(), false, new RemoteCertificateValidationCallback(ValidateServerCertificate), null);
// Authenticate server and client with SSL/TLS connection
try
{
await sslStream.AuthenticateAsClientAsync(serverIp);
}
catch (AuthenticationException e)
{
Debug.LogError($"SSL/TLS authentication failed: {e.Message}");
tcpClient.Close();
return;
}
// Start listening for incoming WebSocket messages
await Receive();
}
private async Task Receive()
{
// Read incoming data from WebSocket server
int bytesReceived = await sslStream.ReadAsync(receiveBuffer, 0, receiveBuffer.Length);
// Decrypt received data
// Process decrypted data
// Continue listening for incoming WebSocket messages
await Receive();
}
private void Send(string message)
{
// Encrypt outgoing data
// Send encrypted data to WebSocket server
byte[] sendBuffer = System.Text.Encoding.UTF8.GetBytes(message);
sslStream.Write(sendBuffer, 0, sendBuffer.Length);
}
private bool ValidateServerCertificate(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
{
// Perform certificate validation if needed
return true;
}
}
```
请注意,以上代码仅提供了WebSocket加密解密的基本思路,具体实现可能因应用场景而有所不同。还需要根据实际情况进行一些改进,比如对接收到的数据进行解析和处理,对发送的数据进行封装和编码等。
阅读全文