untiy 串口权限怎么打开
时间: 2023-06-02 19:02:06 浏览: 236
关于Unity3D使用串口的设置
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Unity 串口权限需要在AndroidManifest.xml文件中添加以下权限:
```
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-feature android:name="android.hardware.usb.host" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
```
同时,需要在Unity中使用AndroidJavaObject调用Android的Context对象,然后调用checkSelfPermission方法检查是否有相应权限,如果没有则需要调用requestPermissions方法来请求权限。
示例代码:
```
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO.Ports;
public class SerialController : MonoBehaviour {
private SerialPort serialPort;
private string portName = "COM3";
private int baudRate = 9600;
void Start () {
serialPort = new SerialPort(portName, baudRate);
serialPort.ReadTimeout = 1000;
serialPort.Open();
if (Application.platform == RuntimePlatform.Android) {
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
int permissionCheck = activity.Call<int>("checkSelfPermission", "android.permission.WRITE_EXTERNAL_STORAGE");
if (permissionCheck != AndroidJavaObject.GetStatic<int>("PackageManager.PERMISSION_GRANTED")) {
string[] permissions = { "android.permission.WRITE_EXTERNAL_STORAGE" };
activity.Call("requestPermissions", permissions, 0);
}
}
}
void Update () {
try {
string message = serialPort.ReadLine();
Debug.Log(message);
} catch (System.Exception) {
}
}
void OnDestroy() {
serialPort.Close();
}
}
```
上述代码中,在Start方法中打开了串口,并且在Android平台下调用了Android的Context对象来检查并请求WRITE_EXTERNAL_STORAGE权限。在Update方法中,读取串口数据并输出到控制台。在OnDestroy方法中,关闭串口连接。
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