shader graph2d 实现光照
时间: 2024-04-23 08:28:52 浏览: 147
要在Shader Graph中实现2D光照效果,可以按照以下步骤进行操作。首先,创建一个Unlit Graph的Shader Graph,并将Surface设置为Transparent以支持透明通道。然后,我们可以使用UV的偏移和噪声来实现扭曲效果。可以使用Noise节点来生成随机化的偏移值。为了实现动态效果,可以使用Time节点来随时间进行变化。接下来,我们需要从场景中的主光源获取光照信息。可以创建一个Custom Function节点,并在节点菜单中选择从主光源获取信息的选项。这样就可以在Shader Graph中实现2D光照效果了。需要注意的是,虽然Shader Graph对于不会编程写Shader的人来说很友好,但相比编程实现,它的灵活性和性能控制能力较低,取决于Unity官方的性能优化。\[1\]\[2\]\[3\]
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