shader graph2d 实现光照
时间: 2024-04-23 17:28:52 浏览: 140
要在Shader Graph中实现2D光照效果,可以按照以下步骤进行操作。首先,创建一个Unlit Graph的Shader Graph,并将Surface设置为Transparent以支持透明通道。然后,我们可以使用UV的偏移和噪声来实现扭曲效果。可以使用Noise节点来生成随机化的偏移值。为了实现动态效果,可以使用Time节点来随时间进行变化。接下来,我们需要从场景中的主光源获取光照信息。可以创建一个Custom Function节点,并在节点菜单中选择从主光源获取信息的选项。这样就可以在Shader Graph中实现2D光照效果了。需要注意的是,虽然Shader Graph对于不会编程写Shader的人来说很友好,但相比编程实现,它的灵活性和性能控制能力较低,取决于Unity官方的性能优化。\[1\]\[2\]\[3\]
#### 引用[.reference_title]
- *1* [unity Shader Graph实现2D图片扭曲波纹效果](https://blog.csdn.net/mountainlord/article/details/114269040)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insertT0,239^v3^insert_chatgpt"}} ] [.reference_item]
- *2* [在Unity 2019.2中扩展Shader Graph,实现自定义光照](https://blog.csdn.net/CSDN_ONION/article/details/104061138)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insertT0,239^v3^insert_chatgpt"}} ] [.reference_item]
- *3* [Unity 使用Shader Graph实现物体的溶解效果](https://blog.csdn.net/xinzhilinger/article/details/119135719)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insertT0,239^v3^insert_chatgpt"}} ] [.reference_item]
[ .reference_list ]
阅读全文