用opencascade写一个 划分网格算法,并显示
时间: 2024-03-23 12:37:05 浏览: 126
基于MFC+OpenCASCADE,求平面的最小外接圆算法
好的,划分网格算法一般用于将一个几何区域划分成许多小的网格区域,用于后续的数值计算和模拟。下面是一个简单的用OpenCascade实现划分网格算法的示例代码:
```
#include <gp_Pnt.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRepMesh_Mesh.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <TColgp_Array2OfPnt.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Triangle.hxx>
#include <Poly_Connect.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_Triangle.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Connect.hxx>
// 划分网格算法
void meshBox(const Standard_Real xMin, const Standard_Real yMin, const Standard_Real zMin,
const Standard_Real xMax, const Standard_Real yMax, const Standard_Real zMax,
const Standard_Real xSize, const Standard_Real ySize, const Standard_Real zSize)
{
// 创建一个长方体
BRepPrimAPI_MakeBox box(gp_Pnt(xMin, yMin, zMin), gp_Pnt(xMax, yMax, zMax));
TopoDS_Shape shape = box.Shape();
// 将长方体网格化
BRepMesh_IncrementalMesh mesh(shape, xSize, Standard_True, ySize, Standard_True, zSize, Standard_True);
mesh.Perform();
// 将网格输出为三角形
const Handle(Poly_Triangulation)& triangulation = mesh.Triangulation();
const Poly_Array1OfTriangle& triangles = triangulation->Triangles();
const TColgp_Array2OfPnt& nodes = triangulation->Nodes();
// 遍历所有的三角形,输出顶点的坐标
for (Standard_Integer i = 1; i <= triangles.Length(); i++) {
const Poly_Triangle& triangle = triangles(i);
const gp_Pnt& node1 = nodes(triangle(1));
const gp_Pnt& node2 = nodes(triangle(2));
const gp_Pnt& node3 = nodes(triangle(3));
std::cout << "Triangle " << i << ": (" << node1.X() << "," << node1.Y() << "," << node1.Z() << ")" << std::endl;
std::cout << " (" << node2.X() << "," << node2.Y() << "," << node2.Z() << ")" << std::endl;
std::cout << " (" << node3.X() << "," << node3.Y() << "," << node3.Z() << ")" << std::endl;
}
}
int main(int argc, char* argv[])
{
meshBox(0, 0, 0, 10, 10, 10, 1, 1, 1);
return 0;
}
```
这个示例代码将一个长方体划分成了许多小的三角形,并输出了每个三角形的顶点坐标。你可以根据需要修改参数,来控制网格的大小和精度。
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