把上面伪指令翻译成伪代码
时间: 2023-10-15 12:02:19 浏览: 33
当然,请参考以下伪代码示例:
```
function playMove(row, col):
if board[row][col] == empty:
board[row][col] = currentPlayer
if checkWin(currentPlayer):
displayMessage("Player " + currentPlayer + " wins!")
endGame()
else:
switchPlayer()
else:
displayMessage("Invalid move. Please try again.")
function checkWin(player):
// 检查行是否有五子连珠
for each row in board:
if countConsecutive(player, row) >= 5:
return true
// 检查列是否有五子连珠
for each col in board:
if countConsecutive(player, col) >= 5:
return true
// 检查对角线是否有五子连珠
if countConsecutiveDiagonal(player) >= 5:
return true
// 检查反对角线是否有五子连珠
if countConsecutiveAntiDiagonal(player) >= 5:
return true
return false
function countConsecutive(player, line):
count = 0
for each cell in line:
if cell == player:
count++
if count == 5:
return count
else:
count = 0
return count
function countConsecutiveDiagonal(player):
// 检查从左上到右下的对角线
for each startingPoint in board:
line = getDiagonalLine(startingPoint)
if countConsecutive(player, line) >= 5:
return count
// 检查从右上到左下的对角线
for each startingPoint in board:
line = getAntiDiagonalLine(startingPoint)
if countConsecutive(player, line) >= 5:
return count
return count
function switchPlayer():
if currentPlayer == player1:
currentPlayer = player2
else:
currentPlayer = player1
function endGame():
// 游戏结束逻辑
```
以上是一个简单的示例,展示了如何将伪指令转换为伪代码的实现。请注意,这只是一个基本的框架,具体的实现可能会有所不同,还需要根据具体情况进行调整和完善。