python拼图游戏 计时和计步功能的实现代码
时间: 2024-05-10 07:16:37 浏览: 66
以下是一个简单的Python拼图游戏的计时和计步功能实现代码:
```python
import pygame
import random
# 初始化游戏
pygame.init()
# 创建游戏窗口
WIDTH, HEIGHT = 640, 480
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("拼图游戏")
# 加载拼图图片
image = pygame.image.load("puzzle.jpg")
image_width, image_height = image.get_rect().size
# 将图片切成多个小块
block_size = 80
blocks = []
for y in range(0, image_height, block_size):
for x in range(0, image_width, block_size):
rect = pygame.Rect(x, y, block_size, block_size)
blocks.append(image.subsurface(rect))
# 随机打乱小块顺序
random.shuffle(blocks)
# 将小块排列成拼图
rows = cols = int(WIDTH / block_size)
board = [[None for _ in range(cols)] for _ in range(rows)]
for i, block in enumerate(blocks):
row = i // cols
col = i % cols
board[row][col] = block
# 游戏循环
clock = pygame.time.Clock()
start_time = pygame.time.get_ticks()
steps = 0
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
mx, my = pygame.mouse.get_pos()
col = mx // block_size
row = my // block_size
if row < rows-1 and board[row+1][col] is None:
board[row][col], board[row+1][col] = board[row+1][col], board[row][col]
steps += 1
elif row > 0 and board[row-1][col] is None:
board[row][col], board[row-1][col] = board[row-1][col], board[row][col]
steps += 1
elif col < cols-1 and board[row][col+1] is None:
board[row][col], board[row][col+1] = board[row][col+1], board[row][col]
steps += 1
elif col > 0 and board[row][col-1] is None:
board[row][col], board[row][col-1] = board[row][col-1], board[row][col]
steps += 1
# 绘制游戏界面
screen.fill((255, 255, 255))
for row in range(rows):
for col in range(cols):
if board[row][col] is not None:
screen.blit(board[row][col], (col*block_size, row*block_size))
time_passed = pygame.time.get_ticks() - start_time
time_text = f"Time: {time_passed/1000:.1f} s"
steps_text = f"Steps: {steps}"
font = pygame.font.Font(None, 30)
time_surf = font.render(time_text, True, (0, 0, 0))
steps_surf = font.render(steps_text, True, (0, 0, 0))
screen.blit(time_surf, (10, 10))
screen.blit(steps_surf, (10, 40))
pygame.display.flip()
clock.tick(60)
```
这个代码使用了Pygame库来创建游戏窗口、处理事件和绘制游戏界面。计时和计步功能是通过使用`pygame.time.get_ticks()`函数来获取游戏运行时间,以及记录玩家移动的步数来实现的。在游戏界面的左上角和左下角分别显示了当前的时间和步数。
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