vtk获取三角面片的坐标
时间: 2023-09-15 20:21:00 浏览: 355
获取3dface坐标
在 VTK 中,获取三角面片的坐标需要先获取三角面片的顶点坐标,然后再根据顶点坐标计算得到三角面片的坐标。可以使用 vtkTriangleFilter 过滤器获取三角面片,然后使用 vtkCellArray 类的 GetCell 方法获取三角面片的顶点索引,再根据索引获取顶点坐标。以下是示例代码:
```cpp
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>
#include <vtkPolyData.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
int main()
{
// 创建一个立方体
vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New();
// 使用三角面片过滤器获取立方体的三角面片
vtkSmartPointer<vtkTriangleFilter> triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection(cubeSource->GetOutputPort());
triangleFilter->Update();
// 获取三角面片的顶点坐标
vtkPolyData* polyData = triangleFilter->GetOutput();
vtkCellArray* cells = polyData->GetPolys();
vtkPoints* points = polyData->GetPoints();
// 遍历三角面片,获取顶点坐标
for (vtkIdType i = 0; i < cells->GetNumberOfCells(); i++)
{
vtkCell* cell = cells->GetCell(i);
vtkIdType* pointIds = cell->GetPointIds()->GetPointer(0);
double* p0 = points->GetPoint(pointIds[0]);
double* p1 = points->GetPoint(pointIds[1]);
double* p2 = points->GetPoint(pointIds[2]);
// 输出顶点坐标
cout << "Triangle " << i << ":\n";
cout << "(" << p0[0] << ", " << p0[1] << ", " << p0[2] << ")\n";
cout << "(" << p1[0] << ", " << p1[1] << ", " << p1[2] << ")\n";
cout << "(" << p2[0] << ", " << p2[1] << ", " << p2[2] << ")\n";
}
return 0;
}
```
这段代码会输出立方体的所有三角面片的顶点坐标。你可以根据自己的需求修改代码,只输出你需要的三角面片的坐标。
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