c++和opengl实现生成B样条曲线代码
时间: 2024-05-17 16:13:18 浏览: 152
B样条曲线生成算法,用VC++加OpenGL写的
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下面是一个简单的 C++ 和 OpenGL 实现生成 B 样条曲线的代码示例:
```cpp
#include <GL/glut.h>
#include <vector>
using namespace std;
const int WINDOW_WIDTH = 600;
const int WINDOW_HEIGHT = 600;
vector<pair<float, float>> controlPoints; // 控制点数组
vector<pair<float, float>> splinePoints; // 样条曲线点数组
int degree = 3; // B 样条曲线的次数
int segments = 32; // 曲线的线段数
// 计算 B 样条基函数
float Bspline(int i, int k, float t) {
if (k == 1) {
if (t >= controlPoints[i].first && t < controlPoints[i + 1].first) {
return 1.0f;
} else {
return 0.0f;
}
} else {
float w1 = 0.0f, w2 = 0.0f;
if (controlPoints[i + k - 1].first != controlPoints[i].first) {
w1 = (t - controlPoints[i].first) / (controlPoints[i + k - 1].first - controlPoints[i].first);
}
if (controlPoints[i + k].first != controlPoints[i + 1].first) {
w2 = (controlPoints[i + k].first - t) / (controlPoints[i + k].first - controlPoints[i + 1].first);
}
return w1 * Bspline(i, k - 1, t) + w2 * Bspline(i + 1, k - 1, t);
}
}
// 计算 B 样条曲线上的点
void calculateSplinePoints() {
splinePoints.clear();
if (controlPoints.size() < degree + 1) {
return;
}
for (int i = 0; i <= segments; i++) {
float t = controlPoints[degree].first + (controlPoints[controlPoints.size() - degree - 1].first - controlPoints[degree].first) * i / segments;
float x = 0.0f, y = 0.0f;
for (int j = 0; j < controlPoints.size(); j++) {
float b = Bspline(j, degree, t);
x += controlPoints[j].second * b;
y += controlPoints[j].first * b;
}
splinePoints.push_back(make_pair(y, x));
}
}
// 绘制 B 样条曲线
void drawSpline() {
glBegin(GL_LINE_STRIP);
for (int i = 0; i < splinePoints.size(); i++) {
glVertex2f(splinePoints[i].second, splinePoints[i].first);
}
glEnd();
}
// 绘制控制点
void drawControlPoints() {
glPointSize(5.0f);
glBegin(GL_POINTS);
for (int i = 0; i < controlPoints.size(); i++) {
glVertex2f(controlPoints[i].second, controlPoints[i].first);
}
glEnd();
}
// 鼠标事件处理函数
void onMouse(int button, int state, int x, int y) {
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
controlPoints.push_back(make_pair(WINDOW_HEIGHT - y, x));
calculateSplinePoints();
glutPostRedisplay();
}
}
// 渲染函数
void render() {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f, 1.0f, 1.0f);
drawSpline();
glColor3f(1.0f, 0.0f, 0.0f);
drawControlPoints();
glutSwapBuffers();
}
// 初始化函数
void initialize() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, WINDOW_WIDTH, 0, WINDOW_HEIGHT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutCreateWindow("B-spline Curve");
initialize();
glutDisplayFunc(render);
glutMouseFunc(onMouse);
glutMainLoop();
return 0;
}
```
这段代码使用了 GLUT 库来创建窗口和处理鼠标事件,计算 B 样条曲线上的点,并在 OpenGL 中绘制出 B 样条曲线和控制点。你可以根据自己的需要修改代码来适配不同的场景。
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