用python写一个比较复杂的基于图形用户界面的五子棋游戏,代码全部要附带注释
时间: 2024-02-24 12:59:10 浏览: 26
非常感谢您的提问!以下是一个基于Python和Tkinter的五子棋游戏的代码和注释。请注意,这个代码比较长,但是我已经尽可能的详细注释了每个部分的作用和实现方式。如果您有任何问题或疑问,请随时问我。
```python
# 导入所需的库
import tkinter as tk
from tkinter import messagebox
# 定义全局变量
BOARD_SIZE = 15 # 棋盘大小
CELL_SIZE = 30 # 每个格子的大小
BLACK = "●" # 黑棋子
WHITE = "○" # 白棋子
# 初始化棋盘
board = [[None for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
# 定义主窗口
root = tk.Tk()
root.title("五子棋游戏")
root.resizable(0, 0)
# 定义画布
canvas = tk.Canvas(root, width=BOARD_SIZE * CELL_SIZE, height=BOARD_SIZE * CELL_SIZE, bg="#F2B6C1")
canvas.pack()
# 绘制棋盘
for i in range(BOARD_SIZE):
canvas.create_line(CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, BOARD_SIZE * CELL_SIZE - CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, width=2)
canvas.create_line(i * CELL_SIZE + CELL_SIZE / 2, CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, BOARD_SIZE * CELL_SIZE - CELL_SIZE / 2, width=2)
# 定义落子函数
def drop(x, y, color):
global board
# 检查是否越界
if x < 0 or x >= BOARD_SIZE or y < 0 or y >= BOARD_SIZE:
return False
# 检查是否已经有棋子
if board[x][y] is not None:
return False
# 落子
board[x][y] = color
# 绘制棋子
if color == BLACK:
canvas.create_oval(x * CELL_SIZE, y * CELL_SIZE, (x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE, fill="black")
else:
canvas.create_oval(x * CELL_SIZE, y * CELL_SIZE, (x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE, fill="white")
return True
# 定义判断胜负函数
def check_winner(x, y):
global board
color = board[x][y]
count = 1
# 检查横向
for i in range(x - 1, -1, -1):
if board[i][y] == color:
count += 1
else:
break
for i in range(x + 1, BOARD_SIZE):
if board[i][y] == color:
count += 1
else:
break
if count >= 5:
return True
# 检查纵向
count = 1
for i in range(y - 1, -1, -1):
if board[x][i] == color:
count += 1
else:
break
for i in range(y + 1, BOARD_SIZE):
if board[x][i] == color:
count += 1
else:
break
if count >= 5:
return True
# 检查左上到右下的斜线
count = 1
for i, j in zip(range(x - 1, -1, -1), range(y - 1, -1, -1)):
if board[i][j] == color:
count += 1
else:
break
for i, j in zip(range(x + 1, BOARD_SIZE), range(y + 1, BOARD_SIZE)):
if board[i][j] == color:
count += 1
else:
break
if count >= 5:
return True
# 检查左下到右上的斜线
count = 1
for i, j in zip(range(x - 1, -1, -1), range(y + 1, BOARD_SIZE)):
if board[i][j] == color:
count += 1
else:
break
for i, j in zip(range(x + 1, BOARD_SIZE), range(y - 1, -1, -1)):
if board[i][j] == color:
count += 1
else:
break
if count >= 5:
return True
# 没有胜利
return False
# 定义游戏结束函数
def game_over():
global root
messagebox.showinfo("游戏结束", "游戏结束!")
root.quit()
# 定义落子事件
def on_click(event):
global BLACK, WHITE
x = int(event.x / CELL_SIZE)
y = int(event.y / CELL_SIZE)
if drop(x, y, BLACK):
if check_winner(x, y):
game_over()
return
# 电脑落子
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] is None:
if drop(i, j, WHITE):
if check_winner(i, j):
game_over()
return
return
# 绑定落子事件到画布上
canvas.bind("<Button-1>", on_click)
# 开始游戏
root.mainloop()
```
这个代码使用了Python的标准GUI库Tkinter来创建窗口和画布,并使用了一些简单的绘图函数来绘制棋盘和棋子。同时,这个代码还实现了落子、判断胜负、游戏结束等功能。如果您对这个代码有任何疑问或建议,请随时问我。