websocket服务端c++实现代码
时间: 2024-08-28 20:02:27 浏览: 56
WebSocket是一种网络通信协议,它提供了浏览器和服务器之间的全双工通信能力。在C++中实现WebSocket服务端通常需要使用一些第三方库,比如`Boost.Beast`库或者`websocketpp`库。
以下是一个简化的例子,展示了如何使用`Boost.Beast`库来创建一个基本的WebSocket服务端。请注意,你需要先安装Boost库并且确保它配置正确。
```cpp
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <iostream>
#include <string>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
// Echoes back all received WebSocket messages
void do_session(tcp::socket& socket) {
try {
// Construct the stream by moving the socket
websocket::stream<tcp::socket&> ws(socket);
// Set a decorator to change the Server of the handshake
ws.set_option(websocket::stream_base::decorator([](websocket::request_type& req) {
req.set(http::field::server, std::string(BOOST_BEAST_VERSION_STRING) + " websocket-echo");
}));
// Perform the websocket handshake
ws.handshake("localhost", "/");
// Loop forever receiving and sending messages
for (;;) {
// Read a message into our buffer
beast::flat_buffer buffer;
ws.read(buffer);
// Echo the message back
ws.text(ws.got_text());
ws.write(buffer.data());
}
} catch (std::exception const& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
}
int main() {
try {
// The io_context is required for all I/O
net::io_context ioc;
// Look up the domain name
tcp::resolver resolver{ioc};
auto const results = resolver.resolve("example.com", "ws");
// Make the connection on the IP address we get from a lookup
tcp::socket socket{ioc};
net::connect(socket, results);
// Create the WebSocket and launch the session
do_session(socket);
} catch (std::exception const& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
return 0;
}
```
这段代码展示了如何创建一个简单的WebSocket服务端,它会接收来自客户端的消息并将其原样返回。这是一个基础的实现,真正的服务端实现会更加复杂,包括错误处理、异步操作、多线程等。
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