用HTML还原pong游戏
时间: 2024-05-10 13:18:02 浏览: 15
好的,我可以为您提供一个基本的HTML和JavaScript代码,用于还原Pong游戏。以下是代码:
HTML代码:
```
<!DOCTYPE html>
<html>
<head>
<title>Pong Game</title>
<style type="text/css">
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="canvas" width="500" height="300"></canvas>
<script src="pong.js"></script>
</body>
</html>
```
JavaScript代码(保存为“pong.js”):
```
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy < ballRadius) {
dy = -dy;
}
else if(y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
}
else {
alert("Game Over");
document.location.reload();
}
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 7;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
}
setInterval(draw, 10);
```
这个代码会在网页上显示一个带有边框的画布,然后在画布中创建一个小球和一个移动的挡板。您可以通过按下箭头键来移动挡板,目标是让小球反弹,不要让它触底。如果小球触底,游戏结束并重新加载页面。