python写一个贪吃蛇小游戏
时间: 2023-07-01 14:09:55 浏览: 119
好的,我来写一个简单的贪吃蛇小游戏,需要用到 Python 的 Pygame 库。
首先安装 Pygame 库,在命令行中输入:
```
pip install pygame
```
然后创建一个 Python 文件,比如命名为 `snake_game.py`,并在文件中写入以下代码:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 游戏窗口大小
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
# 创建游戏窗口
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
# 设置窗口标题
pygame.display.set_caption("贪吃蛇小游戏")
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 定义游戏区域大小和格子大小
GAME_AREA_WIDTH = 600
GAME_AREA_HEIGHT = 600
GRID_SIZE = 20
# 计算出格子的行数和列数
GRID_ROWS = GAME_AREA_HEIGHT // GRID_SIZE
GRID_COLS = GAME_AREA_WIDTH // GRID_SIZE
# 定义贪吃蛇初始位置和长度
SNAKE_INIT_POS = [(GRID_COLS // 2, GRID_ROWS // 2)]
SNAKE_INIT_LENGTH = 3
# 定义贪吃蛇的移动速度
SNAKE_SPEED = 5
# 定义食物的初始位置
FOOD_INIT_POS = (random.randint(0, GRID_COLS - 1), random.randint(0, GRID_ROWS - 1))
# 加载字体
font = pygame.font.SysFont(None, 30)
# 定义游戏结束的函数
def game_over():
text = font.render("Game Over", True, RED)
screen.blit(text, (WINDOW_WIDTH // 2 - text.get_width() // 2, WINDOW_HEIGHT // 2 - text.get_height() // 2))
pygame.display.update()
pygame.time.wait(1000)
# 定义绘制游戏区域的函数
def draw_game_area():
pygame.draw.rect(screen, WHITE, (100, 50, GAME_AREA_WIDTH, GAME_AREA_HEIGHT), 2)
# 定义绘制贪吃蛇的函数
def draw_snake(snake):
for pos in snake:
pygame.draw.rect(screen, GREEN, (100 + pos[0] * GRID_SIZE, 50 + pos[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
# 定义绘制食物的函数
def draw_food(food):
pygame.draw.rect(screen, RED, (100 + food[0] * GRID_SIZE, 50 + food[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
# 定义更新贪吃蛇的函数
def update_snake(snake, direction):
head_x, head_y = snake[0]
if direction == "UP":
head_y -= 1
elif direction == "DOWN":
head_y += 1
elif direction == "LEFT":
head_x -= 1
elif direction == "RIGHT":
head_x += 1
snake.insert(0, (head_x, head_y))
if len(snake) > SNAKE_INIT_LENGTH:
snake.pop()
return snake
# 定义检测贪吃蛇是否碰到边界或自己的函数
def check_collision(snake):
head_x, head_y = snake[0]
if head_x < 0 or head_x >= GRID_COLS or head_y < 0 or head_y >= GRID_ROWS:
return True
for pos in snake[1:]:
if pos == (head_x, head_y):
return True
return False
# 游戏循环
def game_loop():
# 初始化贪吃蛇和食物
snake = SNAKE_INIT_POS.copy()
food = FOOD_INIT_POS
direction = "RIGHT"
score = 0
# 游戏是否结束的标志
game_over_flag = False
# 游戏循环
while not game_over_flag:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over_flag = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and direction != "DOWN":
direction = "UP"
elif event.key == pygame.K_DOWN and direction != "UP":
direction = "DOWN"
elif event.key == pygame.K_LEFT and direction != "RIGHT":
direction = "LEFT"
elif event.key == pygame.K_RIGHT and direction != "LEFT":
direction = "RIGHT"
# 清屏
screen.fill(BLACK)
# 绘制游戏区域和网格
draw_game_area()
for i in range(GRID_ROWS):
pygame.draw.line(screen, WHITE, (100, 50 + i * GRID_SIZE), (100 + GAME_AREA_WIDTH, 50 + i * GRID_SIZE))
for i in range(GRID_COLS):
pygame.draw.line(screen, WHITE, (100 + i * GRID_SIZE, 50), (100 + i * GRID_SIZE, 50 + GAME_AREA_HEIGHT))
# 绘制贪吃蛇和食物
draw_snake(snake)
draw_food(food)
# 更新贪吃蛇
snake = update_snake(snake, direction)
# 检测贪吃蛇是否吃到食物
if snake[0] == food:
food = (random.randint(0, GRID_COLS - 1), random.randint(0, GRID_ROWS - 1))
score += 1
SNAKE_INIT_LENGTH += 1
# 检测贪吃蛇是否碰到边界或自己
if check_collision(snake):
game_over()
game_over_flag = True
# 更新分数
score_text = font.render("Score: {}".format(score), True, WHITE)
screen.blit(score_text, (10, 10))
# 更新屏幕
pygame.display.update()
# 控制游戏帧率
pygame.time.Clock().tick(SNAKE_SPEED)
# 退出 Pygame
pygame.quit()
# 开始游戏
game_loop()
```
代码中的注释会帮助你理解每个部分的作用。运行 `snake_game.py` 文件即可开始游戏。
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