C++ adobe Illustrator使用com组件方式遍历IDispatch* 指向的TextFrames接口对象
时间: 2025-01-06 18:49:18 浏览: 6
在C++中使用Adobe Illustrator的COM组件来遍历`IDispatch*`指向的`TextFrames`接口对象,可以按照以下步骤进行:
1. **初始化COM库**:在使用任何COM组件之前,需要初始化COM库。
2. **创建Illustrator应用程序对象**:通过COM接口创建Illustrator应用程序对象。
3. **获取`TextFrames`接口**:从Illustrator应用程序对象中获取`TextFrames`接口。
4. **遍历`TextFrames`接口**:使用COM接口方法遍历`TextFrames`接口中的文本框架。
以下是一个示例代码,演示如何使用C++和COM组件来遍历`IDispatch*`指向的`TextFrames`接口对象:
```cpp
#include <windows.h>
#include <iostream>
#include <comdef.h>
int main() {
// 初始化COM库
HRESULT hr = CoInitialize(NULL);
if (FAILED(hr)) {
std::cerr << "Failed to initialize COM library." << std::endl;
return -1;
}
// 创建Illustrator应用程序对象
CLSID clsid;
hr = CLSIDFromProgID(L"Adobe_Illustrator.Application", &clsid);
if (FAILED(hr)) {
std::cerr << "Failed to get CLSID from ProgID." << std::endl;
CoUninitialize();
return -1;
}
IDispatch* pApp = NULL;
hr = CoCreateInstance(clsid, NULL, CLSCTX_LOCAL_SERVER, IID_IDispatch, (void**)&pApp);
if (FAILED(hr)) {
std::cerr << "Failed to create Illustrator application object." << std::endl;
CoUninitialize();
return -1;
}
// 获取TextFrames接口
IDispatch* pTextFrames = NULL;
DISPID dispid;
OLECHAR* name = L"TextFrames";
hr = pApp->GetIDsOfNames(IID_NULL, &name, 1, LOCALE_SYSTEM_DEFAULT, &dispid);
if (FAILED(hr)) {
std::cerr << "Failed to get ID of TextFrames." << std::endl;
pApp->Release();
CoUninitialize();
return -1;
}
DISPPARAMS dispparams = { NULL, NULL, 0, 0 };
VARIANT varResult;
VariantInit(&varResult);
hr = pApp->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT, DISPATCH_PROPERTYGET, &dispparams, &varResult, NULL, NULL);
if (FAILED(hr)) {
std::cerr << "Failed to invoke TextFrames property." << std::endl;
pApp->Release();
CoUninitialize();
return -1;
}
pTextFrames = varResult.pdispVal;
// 遍历TextFrames接口
if (pTextFrames) {
DISPID dispidCount;
OLECHAR* nameCount = L"Count";
hr = pTextFrames->GetIDsOfNames(IID_NULL, &nameCount, 1, LOCALE_SYSTEM_DEFAULT, &dispidCount);
if (FAILED(hr)) {
std::cerr << "Failed to get ID of Count." << std::endl;
} else {
DISPPARAMS dispparamsCount = { NULL, NULL, 0, 0 };
VARIANT varCount;
VariantInit(&varCount);
hr = pTextFrames->Invoke(dispidCount, IID_NULL, LOCALE_SYSTEM_DEFAULT, DISPATCH_PROPERTYGET, &dispparamsCount, &varCount, NULL, NULL);
if (FAILED(hr)) {
std::cerr << "Failed to invoke Count property." << std::endl;
} else {
long count = varCount.lVal;
std::cout << "Number of text frames: " << count << std::endl;
for (long i = 0; i < count; ++i) {
// 获取第i个文本框架
DISPID dispidItem;
OLECHAR* nameItem = L"Item";
DISPID dispidIndex;
VARIANT varIndex;
VariantInit(&varIndex);
varIndex.vt = VT_I4;
varIndex.lVal = i;
DISPID dispidArgs[1] = { dispidIndex };
DISPPARAMS dispparamsItem = { &varIndex, dispidArgs, 1, 0 };
VARIANT varItem;
VariantInit(&varItem);
hr = pTextFrames->Invoke(dispidItem, IID_NULL, LOCALE_SYSTEM_DEFAULT, DISPATCH_METHOD, &dispparamsItem, &varItem, NULL, NULL);
if (FAILED(hr)) {
std::cerr << "Failed to invoke Item method." << std::endl;
} else {
IDispatch* pTextFrame = varItem.pdispVal;
if (pTextFrame) {
std::cout << "Text frame " << i + 1 << ": " << std::endl;
// 获取文本内容
DISPID dispidText;
OLECHAR* nameText = L"Text";
hr = pTextFrame->GetIDsOfNames(IID_NULL, &nameText, 1, LOCALE_SYSTEM_DEFAULT, &dispidText);
if (FAILED(hr)) {
std::cerr << "Failed to get ID of Text." << std::endl;
} else {
DISPPARAMS dispparamsText = { NULL, NULL, 0, 0 };
VARIANT varText;
VariantInit(&varText);
hr = pTextFrame->Invoke(dispidText, IID_NULL, LOCALE_SYSTEM_DEFAULT, DISPATCH_PROPERTYGET, &dispparamsText, &varText, NULL, NULL);
if (FAILED(hr)) {
std::cerr << "Failed to invoke Text property." << std::endl;
} else {
BSTR bstrText = varText.bstrVal;
std::wcout << L"Text: " << bstrText << std::endl;
SysFreeString(bstrText);
}
}
pTextFrame->Release();
}
}
VariantClear(&varItem);
}
}
}
pTextFrames->Release();
}
pApp->Release();
CoUninitialize();
return 0;
}
```
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