Unity中如何设置项目支持Oculus Rift和Gear VR,并且如何通过代码实现VR模式的动态切换?
时间: 2024-11-30 16:30:09 浏览: 26
Unity中设置项目支持Oculus Rift和Gear VR需要先确保安装了Unity 5.3或更高版本,并安装了相应的Oculus runtime环境。接着,通过Unity编辑器的菜单栏进入'Edit' > 'Project Settings' > 'Player' > 'Other Settings' > 'Rendering',找到'Virtual Reality Supported'选项并勾选,这样Unity项目就能支持VR设备。动态切换VR模式需要利用Unity提供的`UnityEngine.VR`命名空间中的`VRSettings`类。例如,通过监听键盘输入,在按下特定键时(比如V键)可以开启或关闭VR模式。以下是一个简单的示例代码:
参考资源链接:[Unity开发VR眼镜:Oculus与Gear VR入门](https://wenku.csdn.net/doc/c68pr3dbcg?spm=1055.2569.3001.10343)
```csharp
using UnityEngine;
using UnityEngine.VR;
public class ToggleVR : MonoBehaviour
{
private void Update()
{
// 如果按下V键,则切换VRSettings.enabled
if (Input.GetKeyDown(KeyCode.V))
{
VRSettings.enabled = !VRSettings.enabled;
Debug.Log(
参考资源链接:[Unity开发VR眼镜:Oculus与Gear VR入门](https://wenku.csdn.net/doc/c68pr3dbcg?spm=1055.2569.3001.10343)
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