seeker安装使用
时间: 2023-09-30 16:06:41 浏览: 79
你好!感谢您对 Seeker 的兴趣。Seeker 是一个基于 Python 的网络侦查工具,用于定位和追踪目标的位置。下面是安装和使用 Seeker 的步骤:
1. 克隆 Seeker 仓库:
```
git clone https://github.com/thewhiteh4t/seeker.git
```
2. 进入 Seeker 目录:
```
cd seeker
```
3. 安装所需依赖:
```
pip install -r requirements.txt
```
4. 启动 Seeker:
```
python3 seeker.py -t <目标 IP>
```
请将 `<目标 IP>` 替换为您要定位和追踪的目标的 IP 地址。
5. 在浏览器中访问 `http://localhost:5000`,您将在界面上看到一个生成的追踪链接。
6. 发送追踪链接给目标。当他们点击链接时,您将能够在 Seeker 控制台中看到他们的位置信息。
请注意,Seeker 仅限于合法的网络安全和侦查目的。滥用此工具可能会涉及违法行为,请确保您在使用 Seeker 时遵守适用法律法规。
相关问题
seeker optimization algorithm
seeker optimization algorithm是一种搜索算法,它在2006年被提出。该算法受到了大自然中的人群行为的启发,通过模拟人群的搜索行为来解决优化问题。seeker optimization algorithm的基本原理是将搜索空间划分为多个部分,并在每个部分中随机生成一组个体(即“搜索者”),然后根据某种评价函数对这些个体进行评估和排序。接下来,搜索者根据自身的状态和周围搜索者的信息进行位置调整,并更新自身的状态。这个过程会不断迭代,直到找到最优解或满足停止条件。
该算法具有以下特点:
1. 简单易理解:seeker optimization algorithm的原理和实现相对简单,容易理解和学习。
2. 高效性:该算法能够在较短的时间内找到问题的近似最优解。
3. 鲁棒性:seeker optimization algorithm对问题的初始条件和参数设置相对鲁棒,能够适应不同类型的优化问题。
4. 并行性:该算法可以很容易地并行化,加快搜索速度。
There are no graphs in the scene UnityEngine.Debug:LogError (object) AstarPath:StartPath (Pathfinding.Path,bool) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1952) Pathfinding.Seeker:StartPathInternal (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:469) Pathfinding.Seeker:StartPath (Pathfinding.Path,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:419) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3,Pathfinding.OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:382) Pathfinding.Seeker:StartPath (UnityEngine.Vector3,UnityEngine.Vector3) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:369) PathGetter:BeginFindPath (UnityEngine.Vector3) (at Assets/Scripts/PathGetter.cs:54) PathGetter:OnButton2Clicked () (at Assets/Scripts/PathGetter.cs:43) UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:514)
It looks like there is an error in the Unity engine related to pathfinding. The error message suggests that there are no graphs in the scene, which might be causing the issue. It seems to be a problem with the A* Pathfinding Project plugin. You can try checking if the necessary graphs are properly set up in your scene, and make sure that the A* Pathfinding component is attached to the correct GameObject. Additionally, you can check the A* Pathfinding Project documentation or seek help from the plugin's support community for further assistance in resolving this error.