如何实现通过串口通讯控制unity的input
时间: 2024-09-17 21:07:43 浏览: 86
在Unity中通过串口控制Input(玩家输入)需要经过几个步骤,通常适用于嵌入式设备或外部传感器等非键盘鼠标交互的应用场景:
1. **创建Input Manager**:
首先,在Unity编辑器中创建Input Manager组件,这是一个用于管理所有游戏输入源的对象。
2. **设置接收事件**:
使用`System.IO.Ports.SerialPort`类建立与外部设备(比如Arduino)的连接,并监听`DataReceived`事件。例如:
```csharp
SerialPort ser = new SerialPort("COM1");
ser.BaudRate = 9600;
ser.Open();
ser.DataReceived += Ser_DataReceived;
```
这里的`Ser_DataReceived`函数将被用来处理接收到的串口数据。
3. **解析数据并映射到Input Actions**:
当接收到串口数据后,解析数据并将其转换成Unity的Input Actions。假设接收到的数字对应按键,可以这样操作:
```csharp
void Ser_DataReceived(object sender, SerialDataEventArgs e)
{
int inputCode = Convert.ToInt32(e.Data);
switch (inputCode)
{
case 1:
InputManager.AddInputAction("Button1", true);
break;
// 添加更多按键映射...
}
}
```
输入动作名称(如"Button1")随后可以在脚本中绑定到Unity的InputActions上。
4. **绑定Input Actions**:
在Update()或其他合适的地方,将Input Actions绑定到Unity的行为上,比如动画、游戏对象移动等:
```csharp
public void Button1Pressed()
{
YourCharacter.Jump();
}
void Update()
{
if (InputManager.IsInputJustPressed("Button1"))
Button1Pressed();
}
```
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