unity 远近剔除
时间: 2023-10-04 11:06:17 浏览: 145
Unity中的远近剔除是指根据距离将超过一定范围的物体从渲染中剔除掉。通过设置摄像机的layerCullDistances属性,可以定义每个图层的剔除距离。例如,可以使用以下代码来设置距离超过50米的"grass"图层物体被剔除掉:
float[] distances = new float[32];
distances[LayerMask.NameToLayer("grass")] = 50;
camera.layerCullSpherical = true;
camera.layerCullDistances = distances;
这样,当物体离开视线超过50米后,它们就会在渲染中消失。远近剔除通常用于设置小型物体,以减少渲染开销和优化性能。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
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