osgUtil::Intersector::WINDOW
时间: 2024-06-15 11:02:35 浏览: 118
osgUtil::Intersector::WINDOW是一个在OpenSceneGraph(OSG)中的一个枚举类型,它用于表示碰撞检测或视图空间的窗口状态。在osgUtil::Intersector这个类中,INTERSECTOR_WINDOW是一个常量,通常用作碰撞检测算法中的一个标记,用于指示当前处理的窗口或空间范围。
具体来说,当碰撞检测发生在某个特定的窗口(比如视口或渲染区域)内时,Intersector::WINDOW会用来定义碰撞是否有效。可能的值包括但不限于:
- INTERSECTOR_OUTSIDE:物体完全在窗口之外。
- INTERSECTOR_INSIDE:物体部分或全部在窗口内部。
- INTERSECTOR_ON_BOUNDARY:物体边缘正好在窗口边界上。
使用这些标志,osgUtil::Intersector可以帮助优化碰撞检测性能,仅关注那些对用户界面或场景逻辑至关重要的相交情况。
相关问题
CGAL::intersection()
CGAL::intersection()是一个函数,用于计算两个几何对象的交点。它可以用于计算三角形网格中的相交情况。CGAL::Polygon_mesh_processing::do_intersect()函数可以用于检测三角形网格中的相交情况,并返回一个布尔值表示是否存在相交。而CGAL::Polygon_mesh_processing::intersecting_meshes()函数可以记录一个范围内所有的交叉网络对。\[1\]另外,CGAL库还提供了一些其他函数,如CGAL::Polygon_mesh_processing::does_self_intersect()用于检测三角形网格中的自相交情况,并返回一个布尔值表示是否存在自相交。CGAL::Polygon_mesh_processing::self_intersections()函数可以报告所有相交的三角形对。\[1\]如果需要对三角网的任意区域进行细化和修整,可以使用CGAL::Polygon_mesh_processing::refine()和CGAL::Polygon_mesh_processing::fair()函数。\[2\]此外,CGAL库还提供了一些计算法线的函数,如CGAL::Polygon_mesh_processing::compute_face_normals()、CGAL::Polygon_mesh_processing::compute_vertex_normals()和CGAL::Polygon_mesh_processing::compute_normals(),可以用于计算面、顶点或两者的所有法线。\[3\]
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- *1* *2* *3* [[CGAL] 多边形网格处理CGAL::Polygon_mesh_processing](https://blog.csdn.net/summer_dew/article/details/116134618)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control_2,239^v3^insert_chatgpt"}} ] [.reference_item]
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osg::PolytopeINtersector
osg::PolytopeIntersector is a class in the OpenSceneGraph (OSG) library that provides intersection testing between a polytope (a 3D geometric shape with flat faces) and a scene graph. It is commonly used for picking and collision detection in 3D applications.
The polytope can be defined by a set of planes, which can be specified using osg::Polytope's add method. The scene graph is typically represented as a collection of osg::Node objects, which can be traversed using osg::NodeVisitor.
The intersection testing is performed using a recursive algorithm that traverses the scene graph and tests each node for intersection with the polytope. If a node is found to intersect the polytope, the algorithm continues down the scene graph hierarchy to test its children nodes.
The osg::PolytopeIntersector class provides various options for controlling the intersection testing, such as setting a limit on the maximum depth of traversal, and specifying whether to return the first or all intersections found.
Overall, osg::PolytopeIntersector is a useful tool for performing efficient and accurate intersection testing between a polytope and a 3D scene graph.
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