Loading Bar
时间: 2024-05-12 14:02:20 浏览: 111
LoadingProgressBar
可以通过在Unity中使用脚本来实现Loading Bar加载进度条。首先,您需要设置场景,然后设置一个脚本,例如LevelLoader.cs,并将其挂载到一个空对象上。在LevelLoader脚本中,定义一个LoadLevel方法,该方法将通过调用LoadAsynchronously协程来加载场景。在LoadAsynchronously协程中,使用AsyncOperation来异步加载场景,并在循环中更新加载进度。您可以将进度值调整为0到1之间的百分比,并将其传递给Slider组件以及显示当前进度的文本框。最后,通过激活loadingScreen对象来显示加载界面。
以下是一个示例的LevelLoader脚本代码:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LevelLoader : MonoBehaviour
{
public GameObject loadingScreen;
public Slider slider;
public Text progresstext;
public void LoadLevel(int sceneIndex)
{
StartCoroutine(LoadAsynchronously(sceneIndex));
}
IEnumerator LoadAsynchronously(int sceneIndex)
{
AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);
loadingScreen.SetActive(true);
while (!operation.isDone)
{
float progress = Mathf.Clamp01(operation.progress / .9f);
slider.value = progress;
progresstext.text = (progress * 100f).ToString("F0") + "%";
yield return null;
}
}
}
```
通过在您的项目中创建一个空对象,并将LevelLoader脚本挂载到该对象上,您就可以调用LoadLevel方法来加载场景,并显示Loading Bar加载进度条。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
#### 引用[.reference_title]
- *1* *2* *3* [Unity | Loading Bar 如何制作一个进度条](https://blog.csdn.net/qq_30330655/article/details/105878846)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_1"}}] [.reference_item style="max-width: 100%"]
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