用python编辑一个俄罗斯方块游戏
时间: 2023-12-31 15:06:45 浏览: 109
可以使用 Pygame 库来编写俄罗斯方块游戏的 Python 版本。以下是一个基本的俄罗斯方块游戏代码的示例:
```python
import pygame
import random
pygame.init()
# 游戏区宽度和高度
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 600
# 方块的大小
BLOCK_SIZE = 20
# 游戏区列数和行数
NUM_COLUMNS = SCREEN_WIDTH // BLOCK_SIZE
NUM_ROWS = SCREEN_HEIGHT // BLOCK_SIZE
# 方块类型和颜色
BLOCK_TYPES = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']
BLOCK_COLORS = {
'I': (0, 255, 255), # 青色
'J': (0, 0, 255), # 蓝色
'L': (255, 165, 0), # 橙色
'O': (255, 255, 0), # 黄色
'S': (0, 255, 0), # 绿色
'T': (128, 0, 128), # 紫色
'Z': (255, 0, 0) # 红色
}
# 定义方块类
class Block():
def __init__(self, type, x, y):
self.type = type
self.color = BLOCK_COLORS[type]
self.x = x
self.y = y
def draw(self, screen):
pygame.draw.rect(screen, self.color, [self.x * BLOCK_SIZE, self.y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE])
# 定义游戏区类
class Board():
def __init__(self):
self.grid = [[None for x in range(NUM_COLUMNS)] for y in range(NUM_ROWS)]
def is_valid_position(self, block):
for x in range(4):
for y in range(4):
if x + block.x < 0 or x + block.x >= NUM_COLUMNS or y + block.y >= NUM_ROWS:
if block.type[x][y] != '0':
return False
elif y + block.y >= 0:
if self.grid[y + block.y][x + block.x] is not None and block.type[x][y] != '0':
return False
return True
def add_block(self, block):
for x in range(4):
for y in range(4):
if block.type[x][y] != '0':
self.grid[y + block.y][x + block.x] = block
def remove_block(self, block):
for x in range(4):
for y in range(4):
if block.type[x][y] != '0':
self.grid[y + block.y][x + block.x] = None
def is_full_row(self, row):
for column in range(NUM_COLUMNS):
if self.grid[row][column] is None:
return False
return True
def remove_full_rows(self):
rows_removed = 0
row = NUM_ROWS - 1
while row >= 0:
if self.is_full_row(row):
for r in range(row, 0, -1):
for column in range(NUM_COLUMNS):
self.grid[r][column] = self.grid[r - 1][column]
rows_removed += 1
else:
row -= 1
return rows_removed
def draw(self, screen):
for row in range(NUM_ROWS):
for column in range(NUM_COLUMNS):
block = self.grid[row][column]
if block is not None:
block.draw(screen)
# 主程序
def main():
# 创建游戏区和方块
board = Board()
current_block = Block(random.choice(BLOCK_TYPES), 5, -3)
next_block = Block(random.choice(BLOCK_TYPES), 0, 0)
# 初始化 pygame 窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('俄罗斯方块')
# 游戏循环
clock = pygame.time.Clock()
game_over = False
while not game_over:
# 获取事件并对事件进行响应
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
new_block = Block(current_block.type, current_block.x - 1, current_block.y)
if board.is_valid_position(new_block):
current_block = new_block
elif event.key == pygame.K_RIGHT:
new_block = Block(current_block.type, current_block.x + 1, current_block.y)
if board.is_valid_position(new_block):
current_block = new_block
elif event.key == pygame.K_DOWN:
new_block = Block(current_block.type, current_block.x, current_block.y + 1)
if board.is_valid_position(new_block):
current_block = new_block
elif event.key == pygame.K_UP:
new_block = Block(current_block.type.rotate(), current_block.x, current_block.y)
if board.is_valid_position(new_block):
current_block = new_block
# 生成新方块
if current_block.y < 0:
current_block.y += 1
else:
new_block = Block(next_block.type, 5, -3)
if not board.is_valid_position(new_block):
game_over = True
else:
current_block = next_block
next_block = Block(random.choice(BLOCK_TYPES), 0, 0)
# 更新游戏区和屏幕
board.remove_block(current_block)
current_block.y += 1
if not board.is_valid_position(current_block):
current_block.y -= 1
board.add_block(current_block)
rows_removed = board.remove_full_rows()
if rows_removed > 0:
score += 100 * 2 ** (rows_removed - 1)
current_block = next_block
next_block = Block(random.choice(BLOCK_TYPES), 0, 0)
if not board.is_valid_position(current_block):
game_over = True
board.add_block(current_block)
screen.fill((0, 0, 0))
board.draw(screen)
pygame.display.flip()
# 让游戏循环运行在一定的帧率下
clock.tick(10)
# 显示游戏结束的信息
font = pygame.font.SysFont('Arial', 36)
text = font.render('游戏结束', True, (255, 255, 255))
screen.blit(text, (SCREEN_WIDTH // 2 - text.get_width() // 2, SCREEN_HEIGHT // 2 - text.get_height() // 2))
pygame.display.flip()
# 等待3秒后退出游戏
pygame.time.wait(3000)
pygame.quit()
quit()
if __name__ == '__main__':
main()
```
你可以将此代码保存为 `tetris.py` 文件,使用 Python 运行此文件即可运行俄罗斯方块游戏。
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