public List<Edge1D_Result> Get1DEdge(Mat inputMat, Point2d pdCenter, double dMeasureLength, double dMeasureHeight, double dMeasureAngle, double sigma, int threshold, Translation traslation, Selection selection) { if (inputMat.Empty()) { return new List<Edge1D_Result>(); } if (inputMat.Channels() > 1) { Cv2.CvtColor(inputMat, inputMat, ColorConversionCodes.BGR2GRAY); } m_vEdgesResult.Clear(); inputMat.CopyTo(m_mInputMat); m_pdCenter = pdCenter; m_dLength = dMeasureLength; m_dHeight = dMeasureHeight; m_dAngle = dMeasureAngle; m_dSigma = sigma; m_nThreshold = (int)(threshold * (m_dSigma * Math.Sqrt(2 * Math.PI))); GetEndPointsOfLine(pdCenter, dMeasureAngle, dMeasureLength, m_pdStart, m_pdEnd); m_dK = GetLineSlope(m_pdStart, m_pdEnd); m_dB = m_pdStart.Y - m_dK * m_pdStart.X; GetProfieMat(); FilterMat(); GetGradientMat(); GetEdgePoint(threshold, traslation, selection); return m_vEdgesResult; }请增加中文注解
时间: 2024-03-09 10:45:24 浏览: 39
以下是增加了中文注解的代码:
```csharp
public List<Edge1D_Result> Get1DEdge(Mat inputMat, Point2d pdCenter, double dMeasureLength, double dMeasureHeight, double dMeasureAngle, double sigma, int threshold, Translation traslation, Selection selection)
{
// 判断输入图像是否为空
if (inputMat.Empty())
{
return new List<Edge1D_Result>();
}
// 判断输入图像是否为灰度图像,若不是,则转换为灰度图像
if (inputMat.Channels() > 1)
{
Cv2.CvtColor(inputMat, inputMat, ColorConversionCodes.BGR2GRAY);
}
// 清空结果向量
m_vEdgesResult.Clear();
// 复制输入图像到成员变量中
inputMat.CopyTo(m_mInputMat);
// 设置中心点、测量长度、测量高度、测量角度、高斯滤波参数、边缘阈值等
m_pdCenter = pdCenter;
m_dLength = dMeasureLength;
m_dHeight = dMeasureHeight;
m_dAngle = dMeasureAngle;
m_dSigma = sigma;
m_nThreshold = (int)(threshold * (m_dSigma * Math.Sqrt(2 * Math.PI)));
// 获取测量线的起点和终点
GetEndPointsOfLine(pdCenter, dMeasureAngle, dMeasureLength, m_pdStart, m_pdEnd);
// 计算测量线的斜率和截距
m_dK = GetLineSlope(m_pdStart, m_pdEnd);
m_dB = m_pdStart.Y - m_dK * m_pdStart.X;
// 获取测量线上的像素灰度值
GetProfieMat();
// 对像素灰度值进行高斯滤波处理
FilterMat();
// 计算像素灰度值的梯度
GetGradientMat();
// 获取边缘点
GetEdgePoint(threshold, traslation, selection);
// 返回结果向量
return m_vEdgesResult;
}
```
请注意,这只是一个参考实现,可能需要根据实际情况进行修改。同时,这段代码中的一些变量和函数定义可能需要根据原代码进行调整。
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