基于ffmpeg 带音量柱播放器源码
时间: 2023-09-16 14:06:03 浏览: 156
### 回答1:
以下是基于FFmpeg的音量柱播放器的示例代码:
```c++
#include <iostream>
#include <cstring>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_main.h>
#include <libavutil/avutil.h>
#include <libavutil/frame.h>
#include <libavutil/samplefmt.h>
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#define OUTPUT_CHANNELS 2
#define OUTPUT_SAMPLE_RATE 44100
#define OUTPUT_BIT_RATE 64000
#define VOLUME_BAR_WIDTH 50
#define VOLUME_BAR_HEIGHT 10
#define MAX_AUDIO_FRAME_SIZE 192000
using namespace std;
struct AudioData {
uint8_t* audio_buffer;
uint32_t audio_pos;
uint32_t audio_len;
};
void audio_callback(void* userdata, Uint8* stream, int len) {
AudioData* audio_data = (AudioData*) userdata;
if (audio_data->audio_len == 0) {
return;
}
len = len > audio_data->audio_len ? audio_data->audio_len : len;
SDL_memcpy(stream, audio_data->audio_buffer + audio_data->audio_pos, len);
audio_data->audio_pos += len;
audio_data->audio_len -= len;
}
int main(int argc, char* argv[]) {
if (argc < 2) {
cerr << "Usage: " << argv[0] << " <audio_file>" << endl;
return 1;
}
const char* audio_file = argv[1];
av_register_all();
AVFormatContext* format_context = avformat_alloc_context();
if (avformat_open_input(&format_context, audio_file, nullptr, nullptr) != 0) {
cerr << "Error: could not open audio file" << endl;
return 1;
}
if (avformat_find_stream_info(format_context, nullptr) < 0) {
cerr << "Error: could not find audio stream information" << endl;
return 1;
}
int audio_stream_index = -1;
AVCodecContext* codec_context = nullptr;
for (unsigned int i = 0; i < format_context->nb_streams; i++) {
if (format_context->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
audio_stream_index = i;
codec_context = avcodec_alloc_context3(nullptr);
if (avcodec_parameters_to_context(codec_context, format_context->streams[i]->codecpar) < 0) {
cerr << "Error: could not copy codec parameters to codec context" << endl;
return 1;
}
break;
}
}
if (audio_stream_index == -1) {
cerr << "Error: could not find audio stream" << endl;
return 1;
}
AVCodec* codec = avcodec_find_decoder(codec_context->codec_id);
if (codec == nullptr) {
cerr << "Error: could not find codec" << endl;
return 1;
}
if (avcodec_open2(codec_context, codec, nullptr) < 0) {
cerr << "Error: could not open codec" << endl;
return 1;
}
AVPacket packet;
AVFrame* frame = av_frame_alloc();
uint8_t* buffer = (uint8_t*) av_malloc(MAX_AUDIO_FRAME_SIZE);
SwrContext* swr_context = swr_alloc_set_opts(
nullptr,
av_get_default_channel_layout(OUTPUT_CHANNELS),
AV_SAMPLE_FMT_S16,
OUTPUT_SAMPLE_RATE,
av_get_default_channel_layout(codec_context->channels),
codec_context->sample_fmt,
codec_context->sample_rate,
0,
nullptr
);
if (swr_init(swr_context) < 0) {
cerr << "Error: could not initialize sample rate converter" << endl;
return 1;
}
AVFrame* converted_frame = av_frame_alloc();
int converted_frame_size = av_samples_get_buffer_size(
nullptr,
OUTPUT_CHANNELS,
codec_context->frame_size,
AV_SAMPLE_FMT_S16,
1
);
AudioData audio_data;
audio_data.audio_buffer = (uint8_t*) av_malloc(MAX_AUDIO_FRAME_SIZE);
audio_data.audio_pos = 0;
audio_data.audio_len = 0;
SDL_Init(SDL_INIT_AUDIO);
SDL_AudioSpec wanted_spec, obtained_spec;
wanted_spec.freq = OUTPUT_SAMPLE_RATE;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = OUTPUT_CHANNELS;
wanted_spec.samples = codec_context->frame_size;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = &audio_data;
if (SDL_OpenAudio(&wanted_spec, &obtained_spec) < 0) {
cerr << "Error: could not open audio device" << endl;
return 1;
}
SDL_PauseAudio(0);
while (av_read_frame(format_context, &packet) >= 0) {
if (packet.stream_index == audio_stream_index) {
int ret = avcodec_send_packet(codec_context, &packet);
if (ret < 0) {
cerr << "Error: could not send packet to decoder" << endl;
return 1;
}
while (ret >= 0) {
ret = avcodec_receive_frame(codec_context, frame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
break;
} else if (ret < 0) {
cerr << "Error: could not receive frame from decoder" << endl;
return 1;
}
int samples_count = swr_convert(
swr_context,
&buffer,
MAX_AUDIO_FRAME_SIZE,
(const uint8_t**) frame->data,
frame->nb_samples
);
memcpy(converted_frame->data[0], buffer, converted_frame_size);
audio_data.audio_buffer = converted_frame->data[0];
audio_data.audio_pos = 0;
audio_data.audio_len = converted_frame_size;
int volume_bar_count = (int) round(fabs(av_frame_get_best_effort_sample(frame, 0, 0)) / INT16_MAX * VOLUME_BAR_WIDTH);
cout << "[";
for (int i = 0; i < volume_bar_count; i++) {
cout << "=";
}
for (int i = 0; i < VOLUME_BAR_WIDTH - volume_bar_count; i++) {
cout << " ";
}
cout << "]" << endl;
}
av_packet_unref(&packet);
}
}
avcodec_free_context(&codec_context);
avformat_close_input(&format_context);
av_frame_free(&frame);
av_free(buffer);
swr_free(&swr_context);
av_frame_free(&converted_frame);
av_free(audio_data.audio_buffer);
SDL_CloseAudio();
SDL_Quit();
return 0;
}
```
该示例代码基于SDL2和FFmpeg,使用SDL2播放音频,并使用FFmpeg解码音频文件。在播放音频时,它还计算每个帧的音量并打印音量柱。
### 回答2:
基于ffmpeg的带音量柱播放器源码是通过使用ffmpeg库来解码音频文件,并通过音频分析算法来获取音频波形数据,然后将其绘制成音量柱状图显示在播放器界面上。
以下是一个可能的基于ffmpeg的带音量柱播放器的源码示例:
```
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <ffmpeg/avcodec.h>
#include <ffmpeg/avformat.h>
#define MAX_AUDIO_FRAME_SIZE 192000
// 音频流数据缓冲区
typedef struct PacketQueue {
AVPacketList *first_pkt;
AVPacketList *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
PacketQueue audioq;
int quit = 0;
int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size) {
static AVPacket pkt;
static uint8_t *audio_pkt_data = NULL;
static int audio_pkt_size = 0;
while (1) {
while (audio_pkt_size > 0) {
int got_frame = 0;
int len1 = avcodec_decode_audio4(aCodecCtx, frame, &got_frame, &pkt);
if (len1 < 0) {
audio_pkt_size = 0;
break;
}
audio_pkt_data += len1;
audio_pkt_size -= len1;
if (got_frame) {
int data_size = av_samples_get_buffer_size(NULL, aCodecCtx->channels, frame->nb_samples, aCodecCtx->sample_fmt, 1);
memcpy(audio_buf, frame->data[0], data_size);
return data_size;
}
}
if (pkt.data)
av_free_packet(&pkt);
if (quit) {
return -1;
}
if (packet_queue_get(&audioq, &pkt, 1) < 0) {
return -1;
}
audio_pkt_data = pkt.data;
audio_pkt_size = pkt.size;
}
}
static void audio_callback(void *userdata, Uint8 *stream, int len) {
AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
int len1, audio_size;
static uint8_t audio_buf[MAX_AUDIO_FRAME_SIZE * 3 / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
while (len > 0) {
if (audio_buf_index >= audio_buf_size) {
audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
if (audio_size < 0) {
// 播放结束
memset(stream, 0, len);
return;
}
audio_buf_size = (audio_size / 4) * 4;
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if (len1 > len) {
len1 = len;
}
memcpy(stream, (uint8_t *) audio_buf + audio_buf_index, len1);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
}
int main(int argc, char *argv[]) {
AVFormatContext *pFormatCtx = NULL;
int audioStream = -1;
AVCodecContext *aCodecCtx = NULL;
AVCodec *aCodec = NULL;
if (avformat_open_input(&pFormatCtx, argv[1], NULL, NULL) != 0) {
return -1;
}
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
return -1;
}
for (int i = 0; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
audioStream = i;
break;
}
}
if (audioStream == -1) {
return -1;
}
aCodecCtx = avcodec_alloc_context3(NULL);
avcodec_parameters_to_context(aCodecCtx, pFormatCtx->streams[audioStream]->codecpar);
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if (aCodec == NULL) {
return -1;
}
if (avcodec_open2(aCodecCtx, aCodec, NULL) < 0) {
return -1;
}
SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER);
SDL_AudioSpec desired_spec, spec;
desired_spec.freq = aCodecCtx->sample_rate;
desired_spec.format = AUDIO_S16SYS;
desired_spec.channels = aCodecCtx->channels;
desired_spec.silence = 0;
desired_spec.samples = SDL_AUDIO_BUFFER_SIZE;
desired_spec.callback = audio_callback;
desired_spec.userdata = aCodecCtx;
if (SDL_OpenAudio(&desired_spec, &spec) < 0) {
return -1;
}
packet_queue_init(&audioq);
SDL_PauseAudio(0);
// 主循环
while (!quit) {
// 处理音频队列
SDL_Delay(10);
}
avcodec_close(aCodecCtx);
avformat_close_input(&pFormatCtx);
return 0;
}
```
以上是一个简单的基于ffmpeg的带音量柱播放器的源码示例。该程序打开音频文件,解码音频数据并传递给SDL音频回调函数进行播放。同时,你可以在主循环中添加其他功能,如绘制音量柱状图的操作。
注意,这只是一个简化的示例源码,仅供参考。实际开发中可能需要根据具体需求进行更多的功能添加和自定义。
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