vtk读取显示dicom 并能通过滑轮改变切片层数
时间: 2023-08-05 12:02:49 浏览: 107
vtk读取 dicom
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使用VTK读取并显示DICOM文件,可以按照以下步骤进行:
1. 加载DICOM文件:使用vtkDICOMImageReader类加载DICOM文件
```c++
vtkNew<vtkDICOMImageReader> reader;
reader->SetFileName("DICOM文件路径");
reader->Update();
```
2. 创建vtkImageActor对象并设置显示属性
```c++
vtkNew<vtkImageActor> actor;
actor->GetMapper()->SetInputConnection(reader->GetOutputPort());
actor->GetProperty()->SetColorWindow(256);
actor->GetProperty()->SetColorLevel(128);
```
3. 创建vtkRenderer和vtkRenderWindow对象,将vtkImageActor添加到vtkRenderer中
```c++
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
```
4. 创建vtkRenderWindowInteractor对象,将vtkRenderWindow添加到vtkRenderWindowInteractor中
```c++
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
```
5. 启动交互式模式
```c++
interactor->Initialize();
interactor->Start();
```
这样就可以加载DICOM文件并显示出来了。接下来是通过滑轮改变切片层数的实现,具体步骤如下:
1. 创建vtkImageSliceMapper对象,并将vtkImageActor的Mapper设置为vtkImageSliceMapper
```c++
vtkNew<vtkImageSliceMapper> mapper;
actor->SetMapper(mapper);
```
2. 在vtkRenderWindowInteractor的回调函数中添加对滑轮事件的处理代码
```c++
vtkSmartPointer<vtkCallbackCommand> callback = vtkSmartPointer<vtkCallbackCommand>::New();
callback->SetCallback(ScrollCallback);
interactor->AddObserver(vtkCommand::MouseWheelForwardEvent, callback);
interactor->AddObserver(vtkCommand::MouseWheelBackwardEvent, callback);
```
3. 编写处理滑轮事件的回调函数ScrollCallback,该函数会根据滑轮事件的方向更新切片层数,并重新渲染图像
```c++
void ScrollCallback(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData)
{
vtkRenderWindowInteractor* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
int direction = interactor->GetMouseWheelForwardEvent() == eventId ? 1 : -1;
vtkImageSliceMapper* mapper = static_cast<vtkImageSliceMapper*>(actor->GetMapper());
int slice = mapper->GetSliceNumber();
slice += direction;
int maxSlice = mapper->GetInput()->GetDimensions()[2] - 1;
if (slice < 0 || slice > maxSlice) {
return;
}
mapper->SetSliceNumber(slice);
interactor->Render();
}
```
这样就可以通过滑轮改变切片层数了。完整代码示例如下:
```c++
#include <vtkSmartPointer.h>
#include <vtkDICOMImageReader.h>
#include <vtkImageActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkImageSliceMapper.h>
#include <vtkCallbackCommand.h>
#include <vtkCommand.h>
vtkNew<vtkDICOMImageReader> reader;
vtkNew<vtkImageActor> actor;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderWindowInteractor> interactor;
vtkNew<vtkImageSliceMapper> mapper;
void ScrollCallback(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData)
{
vtkRenderWindowInteractor* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
int direction = interactor->GetMouseWheelForwardEvent() == eventId ? 1 : -1;
int slice = mapper->GetSliceNumber();
slice += direction;
int maxSlice = mapper->GetInput()->GetDimensions()[2] - 1;
if (slice < 0 || slice > maxSlice) {
return;
}
mapper->SetSliceNumber(slice);
interactor->Render();
}
int main(int argc, char** argv)
{
reader->SetFileName("DICOM文件路径");
reader->Update();
actor->SetMapper(mapper);
actor->GetProperty()->SetColorWindow(256);
actor->GetProperty()->SetColorLevel(128);
renderer->AddActor(actor);
renderWindow->AddRenderer(renderer);
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkCallbackCommand> callback = vtkSmartPointer<vtkCallbackCommand>::New();
callback->SetCallback(ScrollCallback);
interactor->AddObserver(vtkCommand::MouseWheelForwardEvent, callback);
interactor->AddObserver(vtkCommand::MouseWheelBackwardEvent, callback);
interactor->Initialize();
interactor->Start();
return 0;
}
```
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