VTK 光线追踪代码
时间: 2023-07-02 21:23:05 浏览: 207
以下是使用VTK的ray tracing模块实现光线追踪的示例代码:
```cpp
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCamera.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkLight.h>
#include <vtkLightCollection.h>
#include <vtkSmartPointer.h>
#include <vtkRendererCollection.h>
int main(int, char *[])
{
// 创建一个球体
vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(1.0);
sphereSource->Update();
// 创建一个mapper
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
// 创建一个actor
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1.0, 0.0, 0.0); // 设置球体颜色
// 创建渲染器和相机
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(0.0, 0.0, 0.0); // 设置背景色为黑色
vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
camera->SetPosition(0.0, 0.0, 5.0); // 设置相机位置
camera->SetFocalPoint(0.0, 0.0, 0.0); // 设置相机的焦点
renderer->SetActiveCamera(camera);
// 创建灯光
vtkSmartPointer<vtkLight> light = vtkSmartPointer<vtkLight>::New();
light->SetLightTypeToSceneLight();
light->SetPosition(0, 0, 10); // 设置灯光位置
light->SetFocalPoint(0, 0, 0); // 设置灯光聚焦点
light->SetDiffuseColor(1.0, 1.0, 1.0); // 设置灯光颜色
light->SetAmbientColor(1.0, 1.0, 1.0);
light->SetSpecularColor(1.0, 1.0, 1.0);
vtkSmartPointer<vtkLightCollection> lights = renderer->GetLights();
lights->AddItem(light);
// 创建渲染窗口和交互器
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// 开始渲染
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
```
此代码将创建一个红色的球体,并在其上方添加一个灯光。在渲染时,ray tracing模块将使用光线追踪算法计算光线与球体的相交,并生成真实的光照效果。
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