两条三维空间轨迹对齐C++
时间: 2023-07-11 13:05:41 浏览: 155
两条三维空间轨迹对齐可以通过以下步骤实现:
1. 对两条轨迹进行采样,得到相同数量的点,可以通过等间距采样或者根据曲率进行采样。
2. 根据采样点进行轨迹的配准。可以采用最小二乘法将一个轨迹对齐到另一个轨迹,具体方法是将两条轨迹的每个点都映射到同一坐标系下,然后通过最小化两条轨迹之间的距离来优化配准参数。
3. 通过优化后的配准参数对第二条轨迹进行变换,使其与第一条轨迹重合。
以下是一个简单的C++示例代码:
```c++
#include <iostream>
#include <vector>
#include <Eigen/Dense>
using namespace Eigen;
// 定义点结构体
struct Point3D {
double x, y, z;
};
// 采样函数,等间距采样
std::vector<Point3D> sample(std::vector<Point3D> traj, int num_samples) {
std::vector<Point3D> samples;
int step = traj.size() / num_samples;
for (int i = 0; i < num_samples; i++) {
samples.push_back(traj[i * step]);
}
return samples;
}
// 对齐函数
void align(std::vector<Point3D>& traj1, std::vector<Point3D>& traj2) {
// 采样
int num_samples = 100;
std::vector<Point3D> samples1 = sample(traj1, num_samples);
std::vector<Point3D> samples2 = sample(traj2, num_samples);
// 构建矩阵A和向量b
MatrixXd A(3 * num_samples, 6);
VectorXd b(3 * num_samples);
for (int i = 0; i < num_samples; i++) {
Point3D pt1 = samples1[i];
Point3D pt2 = samples2[i];
A.block<3, 3>(3 * i, 0) = Matrix3d::Identity();
A.block<3, 3>(3 * i, 3) = Matrix3d::Zero();
b.segment<3>(3 * i) = Vector3d(pt1.x, pt1.y, pt1.z) - Vector3d(pt2.x, pt2.y, pt2.z);
}
// 最小二乘求解
VectorXd x = A.bdcSvd(ComputeThinU | ComputeThinV).solve(b);
// 变换轨迹2
Matrix3d R = AngleAxisd(x(0), Vector3d::UnitX()) *
AngleAxisd(x(1), Vector3d::UnitY()) *
AngleAxisd(x(2), Vector3d::UnitZ());
Vector3d t = x.segment<3>(3);
for (int i = 0; i < traj2.size(); i++) {
Point3D& pt = traj2[i];
Vector3d p(pt.x, pt.y, pt.z);
p = R * p + t;
pt.x = p(0);
pt.y = p(1);
pt.z = p(2);
}
}
int main() {
// 构造两条轨迹
std::vector<Point3D> traj1 = {{0, 0, 0}, {1, 1, 1}, {2, 2, 2}};
std::vector<Point3D> traj2 = {{0, 0, 0}, {2, 2, 2}, {4, 4, 4}};
// 对齐
align(traj1, traj2);
// 打印结果
std::cout << "Trajectory 1:" << std::endl;
for (auto pt : traj1) {
std::cout << pt.x << ", " << pt.y << ", " << pt.z << std::endl;
}
std::cout << "Trajectory 2:" << std::endl;
for (auto pt : traj2) {
std::cout << pt.x << ", " << pt.y << ", " << pt.z << std::endl;
}
return 0;
}
```
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