threejs点击模型发光特效
时间: 2023-08-31 11:10:32 浏览: 108
threejs操作glb,gltf格式3D模型案例,包含点击部位高亮操作
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要实现three.js中点击模型发光特效,可以使用以下步骤:
1. 创建一个着色器材质,并设置emissive属性为需要的颜色。
```
var material = new THREE.MeshBasicMaterial({
color: 0xffffff,
emissive: 0xff0000,
emissiveIntensity: 0.5,
side: THREE.DoubleSide //设置为双面可见
});
```
2. 将需要发光的模型的材质设置为该着色器材质。
```
var mesh = new THREE.Mesh(geometry, material);
```
3. 监听场景的鼠标点击事件,当点击到需要发光的模型上时,将该模型的材质的emissive属性设置为需要的颜色,并设置emissiveIntensity属性为大于0的值。
```
function onDocumentMouseDown(event) {
event.preventDefault();
var mouse = new THREE.Vector2();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
var raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
var selectedObject = intersects[0].object;
selectedObject.material.emissive.setHex(0xff0000);
selectedObject.material.emissiveIntensity = 1;
}
}
```
4. 在渲染循环中更新需要发光的模型的材质的emissiveIntensity属性,使其在点击后逐渐减小到0。
```
function animate() {
requestAnimationFrame(animate);
//更新模型的emissiveIntensity
mesh.material.emissiveIntensity = Math.max(0, mesh.material.emissiveIntensity - 0.05);
renderer.render(scene, camera);
}
```
以上就是在three.js中实现点击模型发光特效的步骤。
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