开始编写俄罗斯方块的代码
时间: 2023-05-21 07:01:39 浏览: 40
非常感谢您的提问,以下是一个简单的俄罗斯方块代码示例:
```python
import random
# 定义方块的形状
shapes = [
[(0, 0), (1, 0), (0, 1), (1, 1)], # 正方形
[(0, 0), (1, 0), (2, 0), (3, 0)], # 长条形
[(0, 0), (1, 0), (2, 0), (2, 1)], # L形
[(0, 1), (1, 1), (2, 1), (2, 0)], # 反L形
[(0, 0), (1, 0), (2, 0), (1, 1)], # T形
[(0, 0), (1, 0), (1, 1), (2, 1)], # Z形
[(0, 1), (1, 1), (1, 0), (2, 0)] # 反Z形
]
# 定义方块的颜色
colors = [
(255, 0, 0), # 红色
(0, 255, 0), # 绿色
(0, 0, 255), # 蓝色
(255, 255, 0), # 黄色
(255, 0, 255), # 紫色
(0, 255, 255), # 青色
(255, 128, 0) # 橙色
]
class Block:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = random.choice(colors)
def move(self, dx, dy):
self.x += dx
self.y += dy
def rotate(self):
self.shape = [(y, -x) for x, y in self.shape]
def get_rects(self):
return [((self.x + x) * 20, (self.y + y) * 20, 20, 20) for x, y in self.shape]
class Game:
def __init__(self):
self.blocks = []
self.score = 0
self.game_over = False
def add_block(self):
x = 5
y = 0
shape = random.choice(shapes)
block = Block(x, y, shape)
self.blocks.append(block)
if self.check_collision():
self.game_over = True
def check_collision(self):
rects = [rect for block in self.blocks for rect in block.get_rects()]
return any(rect[1] < 0 or rect[1] >= 20 or rect[0] < 0 or rect[0] >= 10 or rect in rects[:-4] for rect in rects)
def remove_full_rows(self):
rects = [rect for block in self.blocks for rect in block.get_rects()]
full_rows = set(y for x, y, w, h in rects if y >= 0 and y < 20 and all((x, y) in rects for x in range(10)))
self.blocks = [block for block in self.blocks if not any(y in full_rows for x, y, w, h in block.get_rects())]
self.score += len(full_rows)
def update(self):
for block in self.blocks:
block.move(0, 1)
if self.check_collision():
for block in self.blocks:
block.move(0, -1)
self.remove_full_rows()
self.add_block()
def move_left(self):
for block in self.blocks:
block.move(-1, 0)
if self.check_collision():
for block in self.blocks:
block.move(1, 0)
break
def move_right(self):
for block in self.blocks:
block.move(1, 0)
if self.check_collision():
for block in self.blocks:
block.move(-1, 0)
break
def rotate(self):
for block in self.blocks:
block.rotate()
if self.check_collision():
block.rotate()
block.rotate()
block.rotate()
break
# 主循环
game = Game()
while not game.game_over:
game.update()
# 渲染游戏界面
# ...
print("游戏结束,得分:", game.score)
```
希望这个代码示例能够帮助您开始编写俄罗斯方块游戏!