paint_uniform_color函数如何定义颜色?
时间: 2023-06-27 20:08:31 浏览: 217
`paint_uniform_color`函数是用于将一个3D引擎中物体的颜色设置为一个随机颜色的函数。在Python中,它的定义如下:
```python
def paint_uniform_color(object: Object3D, color: Optional[Color] = None) -> None:
"""
Sets the object material to a random color. If a color is given, it will be used instead.
:param object: The 3D object to paint.
:param color: Optional. The color to use instead of a random one.
"""
if color is None:
color = Color().setHex(random.randint(0, 0xffffff))
if isinstance(object, Mesh):
if isinstance(object.material, MultiMaterial):
for material in object.material.materials:
material.color.copy(color)
else:
object.material.color.copy(color)
elif isinstance(object, Line):
object.material.color.copy(color)
elif isinstance(object, Points):
object.material.color.copy(color)
```
其中,`color`参数可以接受一个`Color`对象,该对象的RGB值会被应用于物体的颜色。如果没有提供`color`参数,则会随机生成一个RGB值,并将其应用于物体的颜色。
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