ws://47.108.213.172:8080/websocket-endpoint我是unity客户端,写一个代码实现通过这个端点向服务器发消息,如果连接通了的话,就会给我发消息,控制台会显示
时间: 2024-11-10 15:26:13 浏览: 25
您想在Unity客户端通过WebSocket连接到`ws://47.108.213.172:8080/websocket-endpoint`并与服务器通信。在Unity中,可以使用第三方库如`ThirdParty Irrlicht Networking (TIN)`, `WebSocketSharp`或者内置的`Networking.sockets`组件来实现WebSocket连接。
以下是一个简单的示例,使用`WebSocketSharp`库:
首先,确保在项目中添加了`WebSocketSharp`包。然后,编写一个脚本:
```csharp
using UnityEngine;
using WebSocketSharp;
public class WebSocketClient : MonoBehaviour
{
private WebSocket webSocket;
public string serverUrl = "ws://47.108.213.172:8080/websocket-endpoint";
void Start()
{
ConnectToServer();
}
void ConnectToServer()
{
try
{
webSocket = new WebSocket(serverUrl);
webSocket.OnOpen += OnOpen;
webSocket.OnMessage += OnMessage;
webSocket.Connect();
}
catch (Exception e)
{
Debug.LogError("Failed to connect to the server: " + e.Message);
}
}
void OnOpen()
{
Debug.Log("Connected to the server");
// 发送一条消息到服务器
SendTextMessage("Hello from Unity Client!");
}
void SendTextMessage(string message)
{
webSocket.Send(message);
}
void OnMessage(WebSocket sender, MessageEventArgs e)
{
if (e.IsText)
{
Debug.Log("Received message from server: " + e.Data);
}
else
{
Debug.LogWarning("Received non-text message from server");
}
}
void OnDestroy()
{
if (webSocket != null)
{
webSocket.Close();
}
}
}
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