apachec websocket
时间: 2023-11-08 17:50:37 浏览: 24
Apache WebSocket是一个基于Java的开源库,用于在Web应用程序中实现WebSocket协议。它提供了一组注解(@ServerEndpoint,@OnOpen,@OnMessage,@OnClose和@OnError),以及一些类和接口,用于创建WebSocket服务器端点并处理来自客户端的消息。通过使用Apache WebSocket,开发人员可以轻松地创建具有实时双向通信功能的Web应用程序。
相关问题
Apache 允许 Websocket
是的,Apache 可以允许 Websocket。要启用 Websocket,你需要在 Apache 中启用 `mod_proxy` 和 `mod_proxy_wstunnel` 模块。
以下是在 CentOS 8 上启用 Websocket 的步骤:
1. 安装 `mod_proxy` 和 `mod_proxy_wstunnel`:
```
sudo dnf install -y mod_proxy mod_proxy_wstunnel
```
2. 打开 Apache 配置文件 `/etc/httpd/conf/httpd.conf`,并添加以下配置:
```
ProxyPass "/ws/" "ws://localhost:8080/"
ProxyPassReverse "/ws/" "ws://localhost:8080/"
```
上述配置中的 `/ws/` 是你要代理的 WebSocket 路径,`localhost:8080` 是你 WebSocket 服务器的地址和端口。
3. 重新启动 Apache:
```
sudo systemctl restart httpd
```
现在 Apache 已经启用了 WebSocket,你可以使用 WebSocket 客户端连接到 `http://yourdomain.com/ws/`,并与 WebSocket 服务器通信。
c websocket client
As an AI language model, I don't have the capability of creating an actual WebSocket client. However, I can provide you with some information on how to create a WebSocket client in C.
To create a WebSocket client in C, you can use a library such as libwebsockets. Here are the general steps to create a WebSocket client using libwebsockets:
1. Install libwebsockets: You can download and install libwebsockets from their website or using package managers such as apt-get or yum.
2. Include the necessary headers: In your C code, include the necessary headers for libwebsockets:
```
#include <libwebsockets.h>
```
3. Create a WebSocket client context: Create a context for the WebSocket client using the `lws_create_context` function:
```
struct lws_context *context = lws_create_context(context_creation_info);
```
Here, `context_creation_info` is a structure that contains the necessary information for creating the context, such as the protocol, port number, and SSL options.
4. Connect to the WebSocket server: Use the `lws_client_connect` function to connect to the WebSocket server:
```
struct lws_client_connect_info connect_info = {0};
connect_info.context = context;
connect_info.address = "ws://example.com";
connect_info.port = 80;
connect_info.path = "/";
connect_info.host = "example.com";
connect_info.origin = "http://example.com";
connect_info.protocol = "my-protocol";
connect_info.userdata = my_user_data;
lws_client_connect(&connect_info);
```
Here, `connect_info` is a structure that contains the necessary information for connecting to the server, such as the server address, port number, path, and protocol. `my_user_data` is a pointer to any user-defined data that you want to pass to the WebSocket client.
5. Handle events: Use the `lws_service` function to handle events for the WebSocket client:
```
while (1) {
lws_service(context, 10);
}
```
Here, `context` is the WebSocket client context, and `10` is the timeout in milliseconds for handling events.
6. Send and receive messages: Use the `lws_write` function to send messages to the server, and use the `LWS_CALLBACK_CLIENT_RECEIVE` callback to receive messages from the server:
```
int callback(struct lws *wsi, enum lws_callback_reasons reason, void *user_data, void *in, size_t len) {
switch (reason) {
case LWS_CALLBACK_CLIENT_RECEIVE:
// handle received message
break;
}
return 0;
}
lws_callback_functions callbacks = {0};
callbacks.client_receive = callback;
lws_callback_on_writable(wsi);
lws_write(wsi, message, message_len, LWS_WRITE_TEXT);
```
Here, `wsi` is the WebSocket client instance, `callback` is a user-defined callback function for handling events, `message` is the message to send, and `message_len` is the length of the message.
These are the general steps for creating a WebSocket client in C using libwebsockets. However, there are many other WebSocket libraries available for C, and the specific steps may vary depending on the library you choose.