请扮演一个Python程序员,使用Python3.8帮我写雷霆战机的游戏代码
时间: 2023-11-19 14:49:04 浏览: 42
抱歉,作为AI语言模型,我无法扮演一个Python程序员。但是,我可以为你提供一个雷霆战机的游戏代码的模板,你可以根据自己的需要进行修改和完善。
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置窗口大小和标题
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("雷霆战机")
# 加载图片
background_image = pygame.image.load("background.jpg")
player_image = pygame.image.load("player.png")
enemy_image = pygame.image.load("enemy.png")
# 设置游戏循环
clock = pygame.time.Clock()
# 定义玩家类
class Player:
def __init__(self):
self.image = player_image
self.rect = self.image.get_rect()
self.rect.x = screen_width / 2
self.rect.y = screen_height - 100
self.speed = 10
def move_left(self):
self.rect.x -= self.speed
if self.rect.x < 0:
self.rect.x = 0
def move_right(self):
self.rect.x += self.speed
if self.rect.x > screen_width - self.rect.width:
self.rect.x = screen_width - self.rect.width
# 定义敌人类
class Enemy:
def __init__(self):
self.image = enemy_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = -self.rect.height
self.speed = random.randint(3, 10)
def update(self):
self.rect.y += self.speed
# 创建玩家对象和敌人列表
player = Player()
enemies = []
# 设置游戏主循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.move_left()
elif event.key == pygame.K_RIGHT:
player.move_right()
# 更新游戏状态
screen.blit(background_image, (0, 0))
# 生成敌人
if random.randint(0, 100) < 5:
enemy = Enemy()
enemies.append(enemy)
# 移动敌人并检测碰撞
for enemy in enemies:
enemy.update()
if enemy.rect.colliderect(player.rect):
running = False
elif enemy.rect.y > screen_height:
enemies.remove(enemy)
# 绘制玩家和敌人
screen.blit(player.image, player.rect)
for enemy in enemies:
screen.blit(enemy.image, enemy.rect)
# 更新屏幕
pygame.display.update()
# 控制游戏帧率
clock.tick(60)
# 退出游戏
pygame.quit()
```