ue5c++ build.cs 文件都需要引入什么依赖
时间: 2024-05-15 16:14:59 浏览: 221
UE5中的Build.cs文件需要引入以下依赖:
```csharp
using UnrealBuildTool;
using System.Collections.Generic;
using System.IO;
public class MyProject : ModuleRules
{
public MyProject(ReadOnlyTargetRules Target) : base(Target)
{
// 引入Engine模块
PublicDependencyModuleNames.AddRange(new string[] { "Engine" });
// 引入Core模块
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
// 引入其他自定义模块
PrivateDependencyModuleNames.AddRange(new string[] { "MyCustomModule" });
// 添加头文件搜索路径
PublicIncludePaths.AddRange(new string[] { "MyProject/Public" });
PrivateIncludePaths.AddRange(new string[] { "MyProject/Private" });
// 添加源文件
PublicSourceFiles.AddRange(new string[] { "MyProject/Public/MyClass.cpp" });
PrivateSourceFiles.AddRange(new string[] { "MyProject/Private/MyClass.cpp" });
// 添加编译宏
Definitions.Add("MY_CUSTOM_MACRO=1");
}
}
```
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