用时域物理光学算法计算已知STL模型的RCS,需要C++代码
时间: 2024-02-12 14:03:47 浏览: 180
以下是使用时域物理光学算法计算已知STL模型的RCS的C++代码示例:
```c++
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <cmath>
using namespace std;
struct Vector3d {
double x, y, z;
Vector3d() : x(0), y(0), z(0) {}
Vector3d(double x, double y, double z) : x(x), y(y), z(z) {}
Vector3d operator+(const Vector3d& other) const {
return Vector3d(x + other.x, y + other.y, z + other.z);
}
Vector3d operator-(const Vector3d& other) const {
return Vector3d(x - other.x, y - other.y, z - other.z);
}
Vector3d operator*(double scalar) const {
return Vector3d(x * scalar, y * scalar, z * scalar);
}
Vector3d cross(const Vector3d& other) const {
return Vector3d(y * other.z - z * other.y,
z * other.x - x * other.z,
x * other.y - y * other.x);
}
double dot(const Vector3d& other) const {
return x * other.x + y * other.y + z * other.z;
}
double magnitude() const {
return sqrt(x * x + y * y + z * z);
}
Vector3d normalize() const {
double mag = magnitude();
return Vector3d(x / mag, y / mag, z / mag);
}
};
struct Triangle {
Vector3d v1, v2, v3;
Vector3d normal;
double area;
Triangle() : area(0) {}
Triangle(const Vector3d& v1, const Vector3d& v2, const Vector3d& v3) :
v1(v1), v2(v2), v3(v3), area(0) {
Vector3d e1 = v2 - v1;
Vector3d e2 = v3 - v1;
normal = e1.cross(e2).normalize();
area = e1.cross(e2).magnitude() / 2;
}
};
struct Ray {
Vector3d origin, direction;
Ray(const Vector3d& origin, const Vector3d& direction) :
origin(origin), direction(direction.normalize()) {}
};
class Model {
public:
Model(const string& filename) {
ifstream ifs(filename);
if (!ifs) {
cerr << "Error: failed to open file " << filename << endl;
return;
}
string line;
while (getline(ifs, line)) {
if (line.substr(0, 6) == "facet ") {
Vector3d v1, v2, v3;
while (getline(ifs, line)) {
if (line.substr(0, 14) == " vertex ") {
double x, y, z;
sscanf(line.c_str() + 12, "%lf %lf %lf", &x, &y, &z);
Vector3d v(x, y, z);
if (!v1.x && !v1.y && !v1.z) {
v1 = v;
} else if (!v2.x && !v2.y && !v2.z) {
v2 = v;
} else if (!v3.x && !v3.y && !v3.z) {
v3 = v;
triangles.push_back(Triangle(v1, v2, v3));
break;
}
}
}
}
}
}
double getRCS(const Ray& incident_ray, double frequency) const {
double wavelength = 3e8 / frequency;
double k = 2 * M_PI / wavelength;
Vector3d E0(1, 0, 0);
Vector3d H0(0, 1, 0);
double eta = 120 * M_PI;
Vector3d Ei = E0;
Vector3d Hi = H0.cross(incident_ray.direction).normalize();
double total_rcs = 0;
for (auto& triangle : triangles) {
Vector3d n = triangle.normal;
double A = triangle.area;
Vector3d v1 = triangle.v1;
Vector3d v2 = triangle.v2;
Vector3d v3 = triangle.v3;
Vector3d E1 = Ei * exp(-1i * k * incident_ray.direction.dot(v1));
Vector3d H1 = Hi * exp(-1i * k * incident_ray.direction.dot(v1));
Vector3d E2 = Ei * exp(-1i * k * incident_ray.direction.dot(v2));
Vector3d H2 = Hi * exp(-1i * k * incident_ray.direction.dot(v2));
Vector3d E3 = Ei * exp(-1i * k * incident_ray.direction.dot(v3));
Vector3d H3 = Hi * exp(-1i * k * incident_ray.direction.dot(v3));
Vector3d E = E1 + E2 + E3;
Vector3d H = H1 + H2 + H3;
double gamma = eta * (E.cross(n)).magnitude() / H.magnitude();
double rcs = pow(gamma * A / (4 * M_PI * wavelength), 2);
total_rcs += rcs;
}
return total_rcs;
}
private:
vector<Triangle> triangles;
};
int main() {
Model model("example.stl");
Ray incident_ray(Vector3d(0, 0, -1), Vector3d(0, 0, 1));
double frequency = 1e9;
double rcs = model.getRCS(incident_ray, frequency);
cout << "RCS: " << rcs << endl;
return 0;
}
```
该代码中使用了STL文件格式读取模型,计算RCS时使用了电场和磁场,以及散射系数和反射系数的计算公式。需要注意的是,该代码仅供参考,实际应用中需要根据具体情况进行调整和优化。
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